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{
    "id": 27052,
    "url": "https://patchwork.libcamera.org/api/1.1/patches/27052/?format=api",
    "web_url": "https://patchwork.libcamera.org/patch/27052/",
    "project": {
        "id": 1,
        "url": "https://patchwork.libcamera.org/api/1.1/projects/1/?format=api",
        "name": "libcamera",
        "link_name": "libcamera",
        "list_id": "libcamera_core",
        "list_email": "libcamera-devel@lists.libcamera.org",
        "web_url": "",
        "scm_url": "",
        "webscm_url": ""
    },
    "msgid": "<20260626113325.3218045-6-bryan.odonoghue@linaro.org>",
    "date": "2026-06-26T11:33:22",
    "name": "[v3,5/8] libcamera: egl: Add updateTexture2D",
    "commit_ref": null,
    "pull_url": null,
    "state": "new",
    "archived": false,
    "hash": "4de234f1f0e37a9844c3c303b7302756ff8eb884",
    "submitter": {
        "id": 175,
        "url": "https://patchwork.libcamera.org/api/1.1/people/175/?format=api",
        "name": "Bryan O'Donoghue",
        "email": "bryan.odonoghue@linaro.org"
    },
    "delegate": null,
    "mbox": "https://patchwork.libcamera.org/patch/27052/mbox/",
    "series": [
        {
            "id": 6020,
            "url": "https://patchwork.libcamera.org/api/1.1/series/6020/?format=api",
            "web_url": "https://patchwork.libcamera.org/project/libcamera/list/?series=6020",
            "date": "2026-06-26T11:33:17",
            "name": "libcamera: software_isp: gpu: Add go faster stripes",
            "version": 3,
            "mbox": "https://patchwork.libcamera.org/series/6020/mbox/"
        }
    ],
    "comments": "https://patchwork.libcamera.org/api/patches/27052/comments/",
    "check": "pending",
    "checks": "https://patchwork.libcamera.org/api/patches/27052/checks/",
    "tags": {},
    "headers": {
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        "From": "Bryan O'Donoghue <bryan.odonoghue@linaro.org>",
        "To": "libcamera-devel@lists.libcamera.org",
        "Cc": "bryan.odonoghue@linaro.org, pavel@ucw.cz,\n\tRobert Mader <robert.mader@collabora.com>",
        "Subject": "[PATCH v3 5/8] libcamera: egl: Add updateTexture2D",
        "Date": "Fri, 26 Jun 2026 12:33:22 +0100",
        "Message-ID": "<20260626113325.3218045-6-bryan.odonoghue@linaro.org>",
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        "References": "<20260626113325.3218045-1-bryan.odonoghue@linaro.org>",
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        "Sender": "\"libcamera-devel\" <libcamera-devel-bounces@lists.libcamera.org>"
    },
    "content": "The internet box tells me that glTextSubImage2D lets us update a texture's\ndata only, instead of recreating the texture and uploading data.\n\nThis is a smallish optimisation but we are hunting for every possible cycle\nand watt so add the routine as precursor to using it in-place of\ncreateTexture2D on every upload cycle.\n\nReviewed-by: Robert Mader <robert.mader@collabora.com>\nSigned-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>\n---\n include/libcamera/internal/egl.h |  1 +\n src/libcamera/egl.cpp            | 35 ++++++++++++++++++++++++++++++++\n 2 files changed, 36 insertions(+)",
    "diff": "diff --git a/include/libcamera/internal/egl.h b/include/libcamera/internal/egl.h\nindex e24a726dc..9b679332c 100644\n--- a/include/libcamera/internal/egl.h\n+++ b/include/libcamera/internal/egl.h\n@@ -108,6 +108,7 @@ public:\n \tint createInputDMABufTexture2D(eGLImage &eglImage, int fd);\n \tint createOutputDMABufTexture2D(eGLImage &eglImage, int fd);\n \tvoid createTexture2D(eGLImage &eglImage, void *data);\n+\tvoid updateTexture2D(eGLImage &eglImage, void *data);\n \tvoid createOutputTexture2D(eGLImage &eglImage);\n \n \tint attachTextureToFBO(eGLImage &eglImage);\ndiff --git a/src/libcamera/egl.cpp b/src/libcamera/egl.cpp\nindex 8e8d61813..22f46e92a 100644\n--- a/src/libcamera/egl.cpp\n+++ b/src/libcamera/egl.cpp\n@@ -329,6 +329,41 @@ bool eGL::isAvailable()\n \treturn true;\n }\n \n+/**\n+ * \\brief Update a 2D texture already created\n+ * \\param[in,out] eglImage EGL image to associate with the texture\n+ * \\param[data] Data to update the texture with\n+ *\n+ * Updates a 2D texture in VRAM.\n+ */\n+void eGL::updateTexture2D(eGLImage &eglImage, void *data)\n+{\n+\tGLenum format;\n+\tGLenum type = GL_UNSIGNED_BYTE;\n+\n+\tASSERT(tid_ == Thread::currentId());\n+\n+\tglActiveTexture(eglImage.texture_unit_);\n+\tglBindTexture(GL_TEXTURE_2D, eglImage.texture_);\n+\n+\tswitch (eglImage.format_) {\n+\tcase GL_R16F:\n+\t\tformat = GL_RED;\n+\t\ttype = GL_HALF_FLOAT;\n+\t\tbreak;\n+\tcase GL_RG8:\n+\t\tformat = GL_RG;\n+\t\tbreak;\n+\tcase GL_LUMINANCE:\n+\tdefault:\n+\t\tformat = GL_LUMINANCE;\n+\t\tbreak;\n+\t}\n+\n+\t// Update an already exsiting texture\n+\tglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, eglImage.width_, eglImage.height_, format, type, data);\n+}\n+\n /**\n  * \\brief Create a 2D texture attached to an FBO for render-to-texture\n  * \\param[in,out] eglImage EGL image to associate with the texture\n",
    "prefixes": [
        "v3",
        "5/8"
    ]
}