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{
    "id": 25531,
    "url": "https://patchwork.libcamera.org/api/1.1/patches/25531/?format=api",
    "web_url": "https://patchwork.libcamera.org/patch/25531/",
    "project": {
        "id": 1,
        "url": "https://patchwork.libcamera.org/api/1.1/projects/1/?format=api",
        "name": "libcamera",
        "link_name": "libcamera",
        "list_id": "libcamera_core",
        "list_email": "libcamera-devel@lists.libcamera.org",
        "web_url": "",
        "scm_url": "",
        "webscm_url": ""
    },
    "msgid": "<20251212002937.3118-17-bryan.odonoghue@linaro.org>",
    "date": "2025-12-12T00:29:27",
    "name": "[v8,16/26] libcamera: software_isp: GPU support for unpacked 10/12-bit formats",
    "commit_ref": null,
    "pull_url": null,
    "state": "superseded",
    "archived": false,
    "hash": "342a5d142ff84081d2ab4fdc62997e8de3158641",
    "submitter": {
        "id": 175,
        "url": "https://patchwork.libcamera.org/api/1.1/people/175/?format=api",
        "name": "Bryan O'Donoghue",
        "email": "bryan.odonoghue@linaro.org"
    },
    "delegate": null,
    "mbox": "https://patchwork.libcamera.org/patch/25531/mbox/",
    "series": [
        {
            "id": 5657,
            "url": "https://patchwork.libcamera.org/api/1.1/series/5657/?format=api",
            "web_url": "https://patchwork.libcamera.org/project/libcamera/list/?series=5657",
            "date": "2025-12-12T00:29:11",
            "name": "Add GLES 2.0 GPUISP to libcamera",
            "version": 8,
            "mbox": "https://patchwork.libcamera.org/series/5657/mbox/"
        }
    ],
    "comments": "https://patchwork.libcamera.org/api/patches/25531/comments/",
    "check": "pending",
    "checks": "https://patchwork.libcamera.org/api/patches/25531/checks/",
    "tags": {},
    "headers": {
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        "From": "Bryan O'Donoghue <bryan.odonoghue@linaro.org>",
        "To": "libcamera-devel@lists.libcamera.org",
        "Cc": "pavel@ucw.cz, Milan Zamazal <mzamazal@redhat.com>,\n\tBryan O'Donoghue <bryan.odonoghue@linaro.org>",
        "Subject": "[PATCH v8 16/26] libcamera: software_isp: GPU support for unpacked\n\t10/12-bit formats",
        "Date": "Fri, 12 Dec 2025 00:29:27 +0000",
        "Message-ID": "<20251212002937.3118-17-bryan.odonoghue@linaro.org>",
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        "Sender": "\"libcamera-devel\" <libcamera-devel-bounces@lists.libcamera.org>"
    },
    "content": "From: Milan Zamazal <mzamazal@redhat.com>\n\nThe GPU processing supports 8-bit sensor formats and 10/12-bit packed\nformats.  Support for 10/12-bit unpacked formats is missing, let's add\nit.\n\n10/12-bit unpacked formats use two adjacent bytes to store the value.\nThis means the 8-bit shaders can be used if we can modify them for\nadditional support of 16-bit addressing.  This requires the following\nmodifications:\n\n- Using GL_RG (two bytes per pixel) instead of GL_LUMINANCE (one byte\n  per pixel) as the texture format for the given input formats.\n\n- Setting the texture width to the number of pixels rather than the\n  number of bytes.\n\n- Making the definition of `fetch' macro variable, according to the\n  pixel format.\n\n- Using only `fetch' for accessing the texture.\n\nSigned-off-by: Milan Zamazal <mzamazal@redhat.com>\nSigned-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>\n---\n src/libcamera/shaders/bayer_unpacked.frag | 10 +++++++++-\n 1 file changed, 9 insertions(+), 1 deletion(-)",
    "diff": "diff --git a/src/libcamera/shaders/bayer_unpacked.frag b/src/libcamera/shaders/bayer_unpacked.frag\nindex 114e32058..477e8bbf6 100644\n--- a/src/libcamera/shaders/bayer_unpacked.frag\n+++ b/src/libcamera/shaders/bayer_unpacked.frag\n@@ -41,9 +41,17 @@ float apply_contrast(float value, float contrastExp)\n void main(void) {\n     vec3 rgb;\n \n+    #if defined(RAW10P)\n+    #define pixel(p) p.r / 4.0 + p.g * 64.0\n+    #define fetch(x, y) pixel(texture2D(tex_y, vec2(x, y)))\n+    #elif defined(RAW12P)\n+    #define pixel(p) p.r / 16.0 + p.g * 16.0\n+    #define fetch(x, y) pixel(texture2D(tex_y, vec2(x, y)))\n+    #else\n     #define fetch(x, y) texture2D(tex_y, vec2(x, y)).r\n+    #endif\n \n-    float C = texture2D(tex_y, center.xy).r; // ( 0, 0)\n+    float C = fetch(center.x, center.y); // ( 0, 0)\n     const vec4 kC = vec4( 4.0,  6.0,  5.0,  5.0) / 8.0;\n \n     // Determine which of four types of pixels we are on.\n",
    "prefixes": [
        "v8",
        "16/26"
    ]
}