diff --git a/include/libcamera/internal/egl.h b/include/libcamera/internal/egl.h
index 587dd92d2..105ada0ea 100644
--- a/include/libcamera/internal/egl.h
+++ b/include/libcamera/internal/egl.h
@@ -109,8 +109,8 @@ public:
 
 	int createInputDMABufTexture2D(eGLImage &eglImage, int fd);
 	int createOutputDMABufTexture2D(eGLImage &eglImage, int fd);
-	void createTexture2D(eGLImage &eglImage, void *data, GLint filter);
-	void updateTexture2D(eGLImage &eglImage, void *data);
+	void createTexture2D(eGLImage &eglImage, const void *data, GLint filter);
+	void updateTexture2D(eGLImage &eglImage, const void *data);
 	void createOutputTexture2D(eGLImage &eglImage);
 
 	int attachTextureToFBO(eGLImage &eglImage);
diff --git a/include/libcamera/internal/software_isp/debayer_params.h b/include/libcamera/internal/software_isp/debayer_params.h
index b7860c9dd..1e0b5b553 100644
--- a/include/libcamera/internal/software_isp/debayer_params.h
+++ b/include/libcamera/internal/software_isp/debayer_params.h
@@ -33,6 +33,8 @@ struct DebayerParams {
 	 **/
 	static constexpr unsigned int kLscGridSize = 17;
 	static constexpr unsigned int kLscValuesPerCell = 4;
+	static constexpr unsigned int kLscBytesPerCell =
+		kLscValuesPerCell * sizeof(uint8_t);
 	using LscLookupTable =
 		std::array<uint8_t, kLscGridSize * kLscGridSize * kLscValuesPerCell>;
 	static constexpr auto identityLscLut = [] {
diff --git a/src/libcamera/egl.cpp b/src/libcamera/egl.cpp
index 06f550d83..89240576f 100644
--- a/src/libcamera/egl.cpp
+++ b/src/libcamera/egl.cpp
@@ -286,7 +286,7 @@ int eGL::createOutputDMABufTexture2D(eGLImage &eglImage, int fd)
  * is useful for uploading static data like lookup tables or uniform color
  * matrices to the GPU.
  */
-void eGL::createTexture2D(eGLImage &eglImage, void *data, GLint filter)
+void eGL::createTexture2D(eGLImage &eglImage, const void *data, GLint filter)
 {
 	assertThread();
 
@@ -339,7 +339,7 @@ EGLDisplay eGL::probeDisplay()
  *
  * Updates a 2D texture in VRAM.
  */
-void eGL::updateTexture2D(eGLImage &eglImage, void *data)
+void eGL::updateTexture2D(eGLImage &eglImage, const void *data)
 {
 	assertThread();
 
diff --git a/src/libcamera/software_isp/debayer.cpp b/src/libcamera/software_isp/debayer.cpp
index 8295b8fc2..4f6659000 100644
--- a/src/libcamera/software_isp/debayer.cpp
+++ b/src/libcamera/software_isp/debayer.cpp
@@ -53,6 +53,11 @@ namespace libcamera {
  * \brief Number of pixel values per each of the lens shading grid areas
  */
 
+/**
+ * \var DebayerParams::kLscBytesPerCell
+ * \brief Number of bytes per each of the lens shading grid areas
+ */
+
 /**
  * \typedef DebayerParams::LscLookupTable
  * \brief Lookup table for lens shading correction
diff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp
index b01a0733c..6947857b3 100644
--- a/src/libcamera/software_isp/debayer_egl.cpp
+++ b/src/libcamera/software_isp/debayer_egl.cpp
@@ -115,6 +115,8 @@ int DebayerEGL::getShaderVariableLocations(void)
 	textureUniformBayerFirstRed_ = glGetUniformLocation(programId_, "tex_bayer_first_red");
 	textureUniformProjMatrix_ = glGetUniformLocation(programId_, "proj_matrix");
 
+	textureUniformLsc_ = glGetUniformLocation(programId_, "lsc_tex");
+
 	LOG(Debayer, Debug) << "vertexIn " << attributeVertex_ << " textureIn " << attributeTexture_
 			    << " tex_y " << textureUniformBayerDataIn_
 			    << " awb " << awbUniformDataIn_
@@ -126,7 +128,8 @@ int DebayerEGL::getShaderVariableLocations(void)
 			    << " tex_size " << textureUniformSize_
 			    << " stride_factor " << textureUniformStrideFactor_
 			    << " tex_bayer_first_red " << textureUniformBayerFirstRed_
-			    << " proj_matrix " << textureUniformProjMatrix_;
+			    << " proj_matrix " << textureUniformProjMatrix_
+			    << " tex_lsc " << textureUniformLsc_;
 	return 0;
 }
 
@@ -143,6 +146,9 @@ int DebayerEGL::initBayerShaders(PixelFormat inputFormat, PixelFormat outputForm
 	/* Specify GL_OES_EGL_image_external */
 	egl_.pushEnv(shaderEnv, "#extension GL_OES_EGL_image_external: enable");
 
+	if (lscEnabled_)
+		egl_.pushEnv(shaderEnv, "#define APPLY_LSC");
+
 	/*
 	 * Tell shaders how to re-order output taking account of how the pixels
 	 * are actually stored by EGL.
@@ -467,6 +473,12 @@ void DebayerEGL::setShaderVariableValues(eGLImage &eglImageIn, const DebayerPara
 	glUniformMatrix3fv(ccmUniformDataIn_, 1, GL_TRUE, params.combinedMatrix.data().data());
 	LOG(Debayer, Debug) << " ccmUniformDataIn_ " << ccmUniformDataIn_ << " data " << params.combinedMatrix;
 
+	if (lscEnabled_ && params.lscLutVersion != lscLutVersion_) {
+		egl_.updateTexture2D(*eglImageLscLookup_, params.lscLut.data());
+		lscLutVersion_ = params.lscLutVersion;
+		glUniform1i(textureUniformLsc_, eglImageLscLookup_->texture_unit_uniform_id_);
+	}
+
 	/*
 	 * 0 = Red, 1 = Green, 2 = Blue
 	 */
@@ -673,6 +685,18 @@ int DebayerEGL::start()
 	if (initBayerShaders(inputPixelFormat_, outputPixelFormat_))
 		return -EINVAL;
 
+	if (lscEnabled_) {
+		constexpr unsigned int gridSize = DebayerParams::kLscGridSize;
+		constexpr unsigned int stride = gridSize * DebayerParams::kLscBytesPerCell;
+		eglImageLscLookup_.emplace(GL_RGBA,
+					   gridSize,
+					   gridSize,
+					   stride,
+					   GL_TEXTURE2,
+					   2);
+		egl_.createTexture2D(*eglImageLscLookup_, nullptr, GL_LINEAR);
+	}
+
 	return 0;
 }
 
@@ -681,6 +705,9 @@ void DebayerEGL::stop()
 	eglImageOutCache_.clear();
 	eglImageInCache_.clear();
 
+	eglImageLscLookup_.reset();
+	lscLutVersion_.reset();
+
 	if (programId_)
 		glDeleteProgram(programId_);
 
diff --git a/src/libcamera/software_isp/debayer_egl.h b/src/libcamera/software_isp/debayer_egl.h
index a64dc925a..cbbc6a450 100644
--- a/src/libcamera/software_isp/debayer_egl.h
+++ b/src/libcamera/software_isp/debayer_egl.h
@@ -83,7 +83,11 @@ private:
 	unsigned int inputBufferCount_;
 	unsigned int outputBufferCount_;
 
+	/* LSC lookup table */
 	bool lscEnabled_;
+	std::optional<eGLImage> eglImageLscLookup_;
+	std::optional<uint64_t> lscLutVersion_;
+
 	/* Shader parameters */
 	float firstRed_x_;
 	float firstRed_y_;
@@ -100,6 +104,9 @@ private:
 	/* Per-frame AWB gains */
 	GLint awbUniformDataIn_;
 
+	/* Lens shading correction */
+	GLint textureUniformLsc_;
+
 	/* Represent per-frame CCM as a uniform vector of floats 3 x 3 */
 	GLint ccmUniformDataIn_;
 
