diff --git a/src/libcamera/shaders/bayer_1x_packed.frag b/src/libcamera/shaders/bayer_1x_packed.frag
index 6b3f7532c177f277e43c27e498dfadcb9cd4e26c..0b641a5f35c53a20811315c4e5def18f301cae69 100644
--- a/src/libcamera/shaders/bayer_1x_packed.frag
+++ b/src/libcamera/shaders/bayer_1x_packed.frag
@@ -235,49 +235,8 @@ void main(void)
 	/* Apply AWB gains, and saturate each channel at sensor range */
 	rgb = clamp(rgb * awb, vec3(0.0), vec3(1.0));
 
-	/*
-	 *   CCM is a 3x3 in the format
-	 *
-	 *   +--------------+----------------+---------------+
-	 *   | RedRedGain   | RedGreenGain   | RedBlueGain   |
-	 *   +--------------+----------------+---------------+
-	 *   | GreenRedGain | GreenGreenGain | GreenBlueGain |
-	 *   +--------------+----------------+---------------+
-	 *   | BlueRedGain  |  BlueGreenGain | BlueBlueGain  |
-	 *   +--------------+----------------+---------------+
-	 *
-	 *   Rout = RedRedGain * Rin + RedGreenGain * Gin + RedBlueGain * Bin
-	 *   Gout = GreenRedGain * Rin + GreenGreenGain * Gin + GreenBlueGain * Bin
-	 *   Bout = BlueRedGain * Rin + BlueGreenGain * Gin + BlueBlueGain * Bin
-	 *
-	 *   We upload to the GPU without transposition glUniformMatrix3f(.., .., GL_FALSE, ccm);
-	 *
-	 *   CPU
-	 *   float ccm [] = {
-	 *             RedRedGain,   RedGreenGain,   RedBlueGain,
-	 *             GreenRedGain, GreenGreenGain, GreenBlueGain,
-	 *             BlueRedGain,  BlueGreenGain,  BlueBlueGain,
-	 *   };
-	 *
-	 *   GPU
-	 *   ccm = {
-	 *             RedRedGain,   GreenRedGain,   BlueRedGain,
-	 *             RedGreenGain, GreenGreenGain, BlueGreenGain,
-	 *             RedBlueGain,  GreenBlueGain,  BlueBlueGain,
-	 *   }
-	 *
-	 *   However the indexing for the mat data-type is column major hence
-	 *   ccm[0][0] = RedRedGain, ccm[0][1] = RedGreenGain, ccm[0][2] = RedBlueGain
-	 *
-	 */
-	float rin, gin, bin;
-	rin = rgb.r;
-	gin = rgb.g;
-	bin = rgb.b;
-
-	rgb.r = (rin * ccm[0][0]) + (gin * ccm[0][1]) + (bin * ccm[0][2]);
-	rgb.g = (rin * ccm[1][0]) + (gin * ccm[1][1]) + (bin * ccm[1][2]);
-	rgb.b = (rin * ccm[2][0]) + (gin * ccm[2][1]) + (bin * ccm[2][2]);
+	/* Colour Correction Matrix */
+	rgb = ccm * rgb;
 
 	/*
 	 * Contrast
diff --git a/src/libcamera/shaders/bayer_unpacked.frag b/src/libcamera/shaders/bayer_unpacked.frag
index 44535312125d0e7e5cca372f4e8e0f8ad9fce8b3..10c5e941b67c6409312d4091e54d87c1037fae32 100644
--- a/src/libcamera/shaders/bayer_unpacked.frag
+++ b/src/libcamera/shaders/bayer_unpacked.frag
@@ -138,49 +138,8 @@ void main(void) {
     /* Apply AWB gains, and saturate each channel at sensor range */
     rgb = clamp(rgb * awb, vec3(0.0), vec3(1.0));
 
-    /*
-     *   CCM is a 3x3 in the format
-     *
-     *   +--------------+----------------+---------------+
-     *   | RedRedGain   | RedGreenGain   | RedBlueGain   |
-     *   +--------------+----------------+---------------+
-     *   | GreenRedGain | GreenGreenGain | GreenBlueGain |
-     *   +--------------+----------------+---------------+
-     *   | BlueRedGain  |  BlueGreenGain | BlueBlueGain  |
-     *   +--------------+----------------+---------------+
-     *
-     *   Rout = RedRedGain * Rin + RedGreenGain * Gin + RedBlueGain * Bin
-     *   Gout = GreenRedGain * Rin + GreenGreenGain * Gin + GreenBlueGain * Bin
-     *   Bout = BlueRedGain * Rin + BlueGreenGain * Gin + BlueBlueGain * Bin
-     *
-     *   We upload to the GPU without transposition glUniformMatrix3f(.., .., GL_FALSE, ccm);
-     *
-     *   CPU
-     *   float ccm [] = {
-     *             RedRedGain,   RedGreenGain,   RedBlueGain,
-     *             GreenRedGain, GreenGreenGain, GreenBlueGain,
-     *             BlueRedGain,  BlueGreenGain,  BlueBlueGain,
-     *   };
-     *
-     *   GPU
-     *   ccm = {
-     *             RedRedGain,   GreenRedGain,   BlueRedGain,
-     *             RedGreenGain, GreenGreenGain, BlueGreenGain,
-     *             RedBlueGain,  GreenBlueGain,  BlueBlueGain,
-     *   }
-     *
-     *   However the indexing for the mat data-type is column major hence
-     *   ccm[0][0] = RedRedGain, ccm[0][1] = RedGreenGain, ccm[0][2] = RedBlueGain
-     *
-     */
-    float rin, gin, bin;
-    rin = rgb.r;
-    gin = rgb.g;
-    bin = rgb.b;
-
-    rgb.r = (rin * ccm[0][0]) + (gin * ccm[0][1]) + (bin * ccm[0][2]);
-    rgb.g = (rin * ccm[1][0]) + (gin * ccm[1][1]) + (bin * ccm[1][2]);
-    rgb.b = (rin * ccm[2][0]) + (gin * ccm[2][1]) + (bin * ccm[2][2]);
+    /* Colour Correction Matrix */
+    rgb = ccm * rgb;
 
     /*
      * Contrast
diff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp
index 6ba197966d85e1ab3bdc337b9e4ddeb20f1ec2fa..0ec2a98cfafbf87f4de8f160b7b779f61943d287 100644
--- a/src/libcamera/software_isp/debayer_egl.cpp
+++ b/src/libcamera/software_isp/debayer_egl.cpp
@@ -486,18 +486,7 @@ void DebayerEGL::setShaderVariableValues(const DebayerParams &params)
 			    << " textureUniformStrideFactor_ " << Stride
 			    << " textureUniformProjMatrix_ " << textureUniformProjMatrix_;
 
-	GLfloat ccm[9] = {
-		params.combinedMatrix[0][0],
-		params.combinedMatrix[0][1],
-		params.combinedMatrix[0][2],
-		params.combinedMatrix[1][0],
-		params.combinedMatrix[1][1],
-		params.combinedMatrix[1][2],
-		params.combinedMatrix[2][0],
-		params.combinedMatrix[2][1],
-		params.combinedMatrix[2][2],
-	};
-	glUniformMatrix3fv(ccmUniformDataIn_, 1, GL_FALSE, ccm);
+	glUniformMatrix3fv(ccmUniformDataIn_, 1, GL_TRUE, params.combinedMatrix.data().data());
 	LOG(Debayer, Debug) << " ccmUniformDataIn_ " << ccmUniformDataIn_ << " data " << params.combinedMatrix;
 
 	/*
