diff --git a/src/libcamera/software_isp/software_isp_pipeline_gpu.cpp b/src/libcamera/software_isp/software_isp_pipeline_gpu.cpp
index c68a04fff..6f988d672 100644
--- a/src/libcamera/software_isp/software_isp_pipeline_gpu.cpp
+++ b/src/libcamera/software_isp/software_isp_pipeline_gpu.cpp
@@ -511,7 +511,7 @@ void SoftwareIspPipelineGpu::setShaderVariableValues(const DebayerParams &params
 	return;
 }
 
-int SoftwareIspPipelineGpu::debayerGPU(FrameBuffer *input, FrameBuffer *output, const DebayerParams &params, std::optional<MappedFrameBuffer> *inMapped, std::optional<DmaSyncer> *inDmaSyncer)
+int SoftwareIspPipelineGpu::processGPU(FrameBuffer *input, FrameBuffer *output, const DebayerParams &params, std::optional<MappedFrameBuffer> *inMapped, std::optional<DmaSyncer> *inDmaSyncer)
 {
 	bool dmabuf_import_succeeded = false;
 
@@ -569,7 +569,7 @@ void SoftwareIspPipelineGpu::process(uint32_t frame, FrameBuffer *input, FrameBu
 	std::optional<MappedFrameBuffer> inMapped;
 	std::optional<DmaSyncer> inDmaSyncer;
 
-	if (debayerGPU(input, output, params, &inMapped, &inDmaSyncer)) {
+	if (processGPU(input, output, params, &inMapped, &inDmaSyncer)) {
 		LOG(Debayer, Error) << "debayerGPU failed";
 		goto error;
 	}
diff --git a/src/libcamera/software_isp/software_isp_pipeline_gpu.h b/src/libcamera/software_isp/software_isp_pipeline_gpu.h
index 6f161e063..f0515d889 100644
--- a/src/libcamera/software_isp/software_isp_pipeline_gpu.h
+++ b/src/libcamera/software_isp/software_isp_pipeline_gpu.h
@@ -65,7 +65,8 @@ private:
 	int initBayerShaders(PixelFormat inputFormat, PixelFormat outputFormat);
 	int getShaderVariableLocations();
 	void setShaderVariableValues(const DebayerParams &params);
-	int debayerGPU(FrameBuffer *input, FrameBuffer *output, const DebayerParams &params, std::optional<MappedFrameBuffer> *mappedInputBuffer, std::optional<DmaSyncer> *inputBufferDmaSyncer);
+	int processGPU(FrameBuffer *input, FrameBuffer *output, const DebayerParams &params, std::optional<MappedFrameBuffer> *mappedInputBuffer, std::optional<DmaSyncer> *inputBufferDmaSyncer);
+	void configureTexture(GLuint &texture);
 
 	/* Shader program identifiers */
 	GLuint vertexShaderId_ = 0;
