diff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp
index 399915164..301dfc1c6 100644
--- a/src/libcamera/software_isp/debayer_egl.cpp
+++ b/src/libcamera/software_isp/debayer_egl.cpp
@@ -111,6 +111,9 @@ int DebayerEGL::getShaderVariableLocations(void)
 	textureUniformBayerFirstRed_ = glGetUniformLocation(programId_, "tex_bayer_first_red");
 	textureUniformProjMatrix_ = glGetUniformLocation(programId_, "proj_matrix");
 
+	if (lscEnabled_)
+		textureUniformLsc_ = glGetUniformLocation(programId_, "lsc_tex");
+
 	LOG(Debayer, Debug) << "vertexIn " << attributeVertex_ << " textureIn " << attributeTexture_
 			    << " tex_y " << textureUniformBayerDataIn_
 			    << " ccm " << ccmUniformDataIn_
@@ -121,7 +124,8 @@ int DebayerEGL::getShaderVariableLocations(void)
 			    << " tex_size " << textureUniformSize_
 			    << " stride_factor " << textureUniformStrideFactor_
 			    << " tex_bayer_first_red " << textureUniformBayerFirstRed_
-			    << " proj_matrix " << textureUniformProjMatrix_;
+			    << " proj_matrix " << textureUniformProjMatrix_
+			    << " lsc " << (lscEnabled_ ? textureUniformLsc_ : -1);
 	return 0;
 }
 
@@ -140,6 +144,9 @@ int DebayerEGL::initBayerShaders(PixelFormat inputFormat, PixelFormat outputForm
 	/* Specify GL_OES_EGL_image_external */
 	egl_.pushEnv(shaderEnv, "#extension GL_OES_EGL_image_external: enable");
 
+	if (lscEnabled_)
+		egl_.pushEnv(shaderEnv, "#define DO_LSC");
+
 	/*
 	 * Tell shaders how to re-order output taking account of how the pixels
 	 * are actually stored by EGL.
@@ -339,6 +346,12 @@ int DebayerEGL::configure(const StreamConfiguration &inputCfg,
 	 */
 	stats_->setWindow(Rectangle(window_.size()));
 
+	if (lscEnabled_) {
+		constexpr unsigned int gridSize = DebayerParams::kLscGridSize;
+		eglImageLscLookup_ =
+			std::make_unique<eGLImage>(gridSize, gridSize, gridSize * 3, GL_TEXTURE2, 2);
+	}
+
 	return 0;
 }
 
@@ -478,6 +491,13 @@ void DebayerEGL::setShaderVariableValues(const DebayerParams &params)
 	glUniformMatrix3fv(ccmUniformDataIn_, 1, GL_FALSE, ccm);
 	LOG(Debayer, Debug) << " ccmUniformDataIn_ " << ccmUniformDataIn_ << " data " << params.combinedMatrix;
 
+	if (lscEnabled_) {
+		egl_.createTexture2D(*eglImageLscLookup_, GL_RGB,
+				     DebayerParams::kLscGridSize, DebayerParams::kLscGridSize,
+				     params.lscLut.data(), GL_LINEAR);
+		glUniform1i(textureUniformLsc_, eglImageLscLookup_->texture_unit_uniform_id_);
+	}
+
 	/*
 	 * 0 = Red, 1 = Green, 2 = Blue
 	 */
diff --git a/src/libcamera/software_isp/debayer_egl.h b/src/libcamera/software_isp/debayer_egl.h
index f96077af5..38271a316 100644
--- a/src/libcamera/software_isp/debayer_egl.h
+++ b/src/libcamera/software_isp/debayer_egl.h
@@ -85,7 +85,10 @@ private:
 	std::unique_ptr<eGLImage> eglImageBayerIn_;
 	std::unique_ptr<eGLImage> eglImageBayerOut_;
 
+	/* LSC lookup table */
+	std::unique_ptr<eGLImage> eglImageLscLookup_;
 	bool lscEnabled_;
+
 	/* Shader parameters */
 	float firstRed_x_;
 	float firstRed_y_;
@@ -99,6 +102,8 @@ private:
 
 	GLint textureUniformBayerDataIn_;
 
+	GLint textureUniformLsc_;
+
 	/* Represent per-frame CCM as a uniform vector of floats 3 x 3 */
 	GLint ccmUniformDataIn_;
 
