diff --git a/src/libcamera/shaders/RGB.frag b/src/libcamera/shaders/RGB.frag
index 4c374ac98..724395894 100644
--- a/src/libcamera/shaders/RGB.frag
+++ b/src/libcamera/shaders/RGB.frag
@@ -6,7 +6,7 @@
  */
 
 #ifdef GL_ES
-precision mediump float;
+precision highp float;
 #endif
 
 varying vec2 textureOut;
diff --git a/src/libcamera/shaders/YUV_2_planes.frag b/src/libcamera/shaders/YUV_2_planes.frag
index 1d5d12062..d286f1179 100644
--- a/src/libcamera/shaders/YUV_2_planes.frag
+++ b/src/libcamera/shaders/YUV_2_planes.frag
@@ -6,7 +6,7 @@
  */
 
 #ifdef GL_ES
-precision mediump float;
+precision highp float;
 #endif
 
 varying vec2 textureOut;
diff --git a/src/libcamera/shaders/YUV_3_planes.frag b/src/libcamera/shaders/YUV_3_planes.frag
index 8f788e90a..8e3e0b4a5 100644
--- a/src/libcamera/shaders/YUV_3_planes.frag
+++ b/src/libcamera/shaders/YUV_3_planes.frag
@@ -6,7 +6,7 @@
  */
 
 #ifdef GL_ES
-precision mediump float;
+precision highp float;
 #endif
 
 varying vec2 textureOut;
diff --git a/src/libcamera/shaders/YUV_packed.frag b/src/libcamera/shaders/YUV_packed.frag
index b9ef9d41b..3c9e3e397 100644
--- a/src/libcamera/shaders/YUV_packed.frag
+++ b/src/libcamera/shaders/YUV_packed.frag
@@ -6,7 +6,7 @@
  */
 
 #ifdef GL_ES
-precision mediump float;
+precision highp float;
 #endif
 
 varying vec2 textureOut;
diff --git a/src/libcamera/shaders/bayer_1x_packed.frag b/src/libcamera/shaders/bayer_1x_packed.frag
index f53f55758..19b13ad08 100644
--- a/src/libcamera/shaders/bayer_1x_packed.frag
+++ b/src/libcamera/shaders/bayer_1x_packed.frag
@@ -20,7 +20,7 @@
  */
 
 #ifdef GL_ES
-precision mediump float;
+precision highp float;
 #endif
 
 /*
diff --git a/src/libcamera/shaders/bayer_unpacked.frag b/src/libcamera/shaders/bayer_unpacked.frag
index 7e35ca88e..aa7a1b004 100644
--- a/src/libcamera/shaders/bayer_unpacked.frag
+++ b/src/libcamera/shaders/bayer_unpacked.frag
@@ -16,7 +16,7 @@ Copyright (C) 2021, Linaro
 
 //Pixel Shader
 #ifdef GL_ES
-precision mediump float;
+precision highp float;
 #endif
 
 /** Monochrome RGBA or GL_LUMINANCE Bayer encoded texture.*/
