diff --git a/include/libcamera/internal/shaders/bayer_8.frag b/include/libcamera/internal/shaders/bayer_unpacked.frag
similarity index 100%
rename from include/libcamera/internal/shaders/bayer_8.frag
rename to include/libcamera/internal/shaders/bayer_unpacked.frag
diff --git a/include/libcamera/internal/shaders/bayer_8.vert b/include/libcamera/internal/shaders/bayer_unpacked.vert
similarity index 100%
rename from include/libcamera/internal/shaders/bayer_8.vert
rename to include/libcamera/internal/shaders/bayer_unpacked.vert
diff --git a/include/libcamera/internal/shaders/meson.build b/include/libcamera/internal/shaders/meson.build
index 386b342d03b106e8303121ae9b84b2d2ee4e96d8..dd441a5776700f6ffc17eb9e73652d728aee02c9 100644
--- a/include/libcamera/internal/shaders/meson.build
+++ b/include/libcamera/internal/shaders/meson.build
@@ -4,7 +4,7 @@
 # for the purposes of inclusion in OpenGL debayering
 shader_files = files([
     'bayer_1x_packed.frag',
-    'bayer_8.frag',
-    'bayer_8.vert',
+    'bayer_unpacked.frag',
+    'bayer_unpacked.vert',
     'identity.vert',
 ])
diff --git a/src/apps/qcam/assets/shader/shaders.qrc b/src/apps/qcam/assets/shader/shaders.qrc
index 04f9d7061b16d0bcd6c1fe1aceeaac97bf0fc295..32dfa51bfef01b3a80a4255fe83807f9b76cdbf5 100644
--- a/src/apps/qcam/assets/shader/shaders.qrc
+++ b/src/apps/qcam/assets/shader/shaders.qrc
@@ -6,8 +6,8 @@
 	<file>../../../../../include/libcamera/internal/shaders/YUV_3_planes.frag</file>
 	<file>../../../../../include/libcamera/internal/shaders/YUV_packed.frag</file>
 	<file>../../../../../include/libcamera/internal/shaders/bayer_1x_packed.frag</file>
-	<file>../../../../../include/libcamera/internal/shaders/bayer_8.frag</file>
-	<file>../../../../../include/libcamera/internal/shaders/bayer_8.vert</file>
+	<file>../../../../../include/libcamera/internal/shaders/bayer_unpacked.frag</file>
+	<file>../../../../../include/libcamera/internal/shaders/bayer_unpacked.vert</file>
 	<file>../../../../../include/libcamera/internal/shaders/identity.vert</file>
 </qresource>
 </RCC>
diff --git a/src/apps/qcam/viewfinder_gl.cpp b/src/apps/qcam/viewfinder_gl.cpp
index 70f600650b7b925f10d2f699e6498a6cbd0a238a..95965ab7170e5ea951869dda83537ed0bca9978d 100644
--- a/src/apps/qcam/viewfinder_gl.cpp
+++ b/src/apps/qcam/viewfinder_gl.cpp
@@ -235,29 +235,29 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format)
 	case libcamera::formats::SBGGR8:
 		firstRed_.setX(1.0);
 		firstRed_.setY(1.0);
-		vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
-		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
+		vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.vert";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.frag";
 		textureMinMagFilters_ = GL_NEAREST;
 		break;
 	case libcamera::formats::SGBRG8:
 		firstRed_.setX(0.0);
 		firstRed_.setY(1.0);
-		vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
-		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
+		vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.vert";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.frag";
 		textureMinMagFilters_ = GL_NEAREST;
 		break;
 	case libcamera::formats::SGRBG8:
 		firstRed_.setX(1.0);
 		firstRed_.setY(0.0);
-		vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
-		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
+		vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.vert";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.frag";
 		textureMinMagFilters_ = GL_NEAREST;
 		break;
 	case libcamera::formats::SRGGB8:
 		firstRed_.setX(0.0);
 		firstRed_.setY(0.0);
-		vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
-		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
+		vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.vert";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.frag";
 		textureMinMagFilters_ = GL_NEAREST;
 		break;
 	case libcamera::formats::SBGGR10_CSI2P:
