diff --git a/include/libcamera/internal/shaders/bayer_1x_packed.frag b/include/libcamera/internal/shaders/bayer_1x_packed.frag
index 90bd645709e02d8cf9bee112b25cbb26c681db0a..c0632eb1f2089522cadb548a163607354bf7688f 100644
--- a/include/libcamera/internal/shaders/bayer_1x_packed.frag
+++ b/include/libcamera/internal/shaders/bayer_1x_packed.frag
@@ -268,5 +268,9 @@ void main(void)
 	rgb.b = texture2D(blue_param, vec2(rgb.b, 0.5)).b;
 #endif
 
+#if defined (SWAP_BLUE)
+	gl_FragColor = vec4(rgb.bgr, 1.0);
+#else
 	gl_FragColor = vec4(rgb, 1.0);
+#endif
 }
diff --git a/include/libcamera/internal/shaders/bayer_8.frag b/include/libcamera/internal/shaders/bayer_8.frag
index 5955c2eafbe03678158b240740e18c7f00e58057..74ce15096ac0b8a221175d111d982d1222b7db38 100644
--- a/include/libcamera/internal/shaders/bayer_8.frag
+++ b/include/libcamera/internal/shaders/bayer_8.frag
@@ -163,5 +163,9 @@ void main(void) {
 	rgb.b = texture2D(red_param, vec2(rgb.b, 0.5)).b;
 #endif
 
-    gl_FragColor.rgb = rgb;
+#if defined (SWAP_BLUE)
+	gl_FragColor = vec4(rgb.bgr, 1.0);
+#else
+	gl_FragColor = vec4(rgb, 1.0);
+#endif
 }
