diff --git a/include/libcamera/internal/shaders/bayer_8.frag b/include/libcamera/internal/shaders/bayer_unpacked.frag
similarity index 100%
rename from include/libcamera/internal/shaders/bayer_8.frag
rename to include/libcamera/internal/shaders/bayer_unpacked.frag
diff --git a/include/libcamera/internal/shaders/bayer_8.vert b/include/libcamera/internal/shaders/bayer_unpacked.vert
similarity index 100%
rename from include/libcamera/internal/shaders/bayer_8.vert
rename to include/libcamera/internal/shaders/bayer_unpacked.vert
diff --git a/include/libcamera/internal/shaders/meson.build b/include/libcamera/internal/shaders/meson.build
index 386b342d..dd441a57 100644
--- a/include/libcamera/internal/shaders/meson.build
+++ b/include/libcamera/internal/shaders/meson.build
@@ -4,7 +4,7 @@
 # for the purposes of inclusion in OpenGL debayering
 shader_files = files([
     'bayer_1x_packed.frag',
-    'bayer_8.frag',
-    'bayer_8.vert',
+    'bayer_unpacked.frag',
+    'bayer_unpacked.vert',
     'identity.vert',
 ])
diff --git a/src/apps/qcam/assets/shader/shaders.qrc b/src/apps/qcam/assets/shader/shaders.qrc
index 04f9d706..32dfa51b 100644
--- a/src/apps/qcam/assets/shader/shaders.qrc
+++ b/src/apps/qcam/assets/shader/shaders.qrc
@@ -6,8 +6,8 @@
 	<file>../../../../../include/libcamera/internal/shaders/YUV_3_planes.frag</file>
 	<file>../../../../../include/libcamera/internal/shaders/YUV_packed.frag</file>
 	<file>../../../../../include/libcamera/internal/shaders/bayer_1x_packed.frag</file>
-	<file>../../../../../include/libcamera/internal/shaders/bayer_8.frag</file>
-	<file>../../../../../include/libcamera/internal/shaders/bayer_8.vert</file>
+	<file>../../../../../include/libcamera/internal/shaders/bayer_unpacked.frag</file>
+	<file>../../../../../include/libcamera/internal/shaders/bayer_unpacked.vert</file>
 	<file>../../../../../include/libcamera/internal/shaders/identity.vert</file>
 </qresource>
 </RCC>
diff --git a/src/apps/qcam/viewfinder_gl.cpp b/src/apps/qcam/viewfinder_gl.cpp
index 70f60065..95965ab7 100644
--- a/src/apps/qcam/viewfinder_gl.cpp
+++ b/src/apps/qcam/viewfinder_gl.cpp
@@ -235,29 +235,29 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format)
 	case libcamera::formats::SBGGR8:
 		firstRed_.setX(1.0);
 		firstRed_.setY(1.0);
-		vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
-		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
+		vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.vert";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.frag";
 		textureMinMagFilters_ = GL_NEAREST;
 		break;
 	case libcamera::formats::SGBRG8:
 		firstRed_.setX(0.0);
 		firstRed_.setY(1.0);
-		vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
-		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
+		vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.vert";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.frag";
 		textureMinMagFilters_ = GL_NEAREST;
 		break;
 	case libcamera::formats::SGRBG8:
 		firstRed_.setX(1.0);
 		firstRed_.setY(0.0);
-		vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
-		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
+		vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.vert";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.frag";
 		textureMinMagFilters_ = GL_NEAREST;
 		break;
 	case libcamera::formats::SRGGB8:
 		firstRed_.setX(0.0);
 		firstRed_.setY(0.0);
-		vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.vert";
-		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_8.frag";
+		vertexShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.vert";
+		fragmentShaderFile_ = ":include/libcamera/internal/shaders/bayer_unpacked.frag";
 		textureMinMagFilters_ = GL_NEAREST;
 		break;
 	case libcamera::formats::SBGGR10_CSI2P:
diff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp
index 71742d84..9ec96660 100644
--- a/src/libcamera/software_isp/debayer_egl.cpp
+++ b/src/libcamera/software_isp/debayer_egl.cpp
@@ -189,10 +189,10 @@ int DebayerEGL::initBayerShaders(PixelFormat inputFormat, PixelFormat outputForm
 	case libcamera::formats::SGBRG8:
 	case libcamera::formats::SGRBG8:
 	case libcamera::formats::SRGGB8:
-		fragmentShaderData = bayer_8_frag;
-		fragmentShaderDataLen = bayer_8_frag_len;
-		vertexShaderData = bayer_8_vert;
-		vertexShaderDataLen = bayer_8_vert_len;
+		fragmentShaderData = bayer_unpacked_frag;
+		fragmentShaderDataLen = bayer_unpacked_frag_len;
+		vertexShaderData = bayer_unpacked_vert;
+		vertexShaderDataLen = bayer_unpacked_vert_len;
 		break;
 	case libcamera::formats::SBGGR10_CSI2P:
 	case libcamera::formats::SGBRG10_CSI2P:
@@ -200,10 +200,10 @@ int DebayerEGL::initBayerShaders(PixelFormat inputFormat, PixelFormat outputForm
 	case libcamera::formats::SRGGB10_CSI2P:
 		egl_.pushEnv(shaderEnv, "#define RAW10P");
 		if (BayerFormat::fromPixelFormat(inputFormat).packing == BayerFormat::Packing::None) {
-			fragmentShaderData = bayer_8_frag;
-			fragmentShaderDataLen = bayer_8_frag_len;
-			vertexShaderData = bayer_8_vert;
-			vertexShaderDataLen = bayer_8_vert_len;
+			fragmentShaderData = bayer_unpacked_frag;
+			fragmentShaderDataLen = bayer_unpacked_frag_len;
+			vertexShaderData = bayer_unpacked_vert;
+			vertexShaderDataLen = bayer_unpacked_vert_len;
 			glFormat_ = GL_RG;
 			bytesPerPixel_ = 2;
 		} else {
@@ -219,10 +219,10 @@ int DebayerEGL::initBayerShaders(PixelFormat inputFormat, PixelFormat outputForm
 	case libcamera::formats::SRGGB12_CSI2P:
 		egl_.pushEnv(shaderEnv, "#define RAW12P");
 		if (BayerFormat::fromPixelFormat(inputFormat).packing == BayerFormat::Packing::None) {
-			fragmentShaderData = bayer_8_frag;
-			fragmentShaderDataLen = bayer_8_frag_len;
-			vertexShaderData = bayer_8_vert;
-			vertexShaderDataLen = bayer_8_vert_len;
+			fragmentShaderData = bayer_unpacked_frag;
+			fragmentShaderDataLen = bayer_unpacked_frag_len;
+			vertexShaderData = bayer_unpacked_vert;
+			vertexShaderDataLen = bayer_unpacked_vert_len;
 			glFormat_ = GL_RG;
 			bytesPerPixel_ = 2;
 		} else {
