diff --git a/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h b/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h
new file mode 100644
index 000000000000..e4674d746e37
--- /dev/null
+++ b/include/android/frameworks/native/libs/ui/include/ui/GraphicBufferAllocator.h
@@ -0,0 +1,111 @@
+/* SPDX-License-Identifier: Apache-2.0 */
+/*
+ *
+ * Copyright 2009, The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_BUFFER_ALLOCATOR_H
+#define ANDROID_BUFFER_ALLOCATOR_H
+
+#include <stdint.h>
+
+#include <memory>
+#include <string>
+
+#include <cutils/native_handle.h>
+
+#include <ui/PixelFormat.h>
+
+#include <utils/Errors.h>
+#include <utils/KeyedVector.h>
+#include <utils/Mutex.h>
+#include <utils/Singleton.h>
+
+namespace android {
+
+class GrallocAllocator;
+class GraphicBufferMapper;
+
+class GraphicBufferAllocator : public Singleton<GraphicBufferAllocator>
+{
+public:
+    static inline GraphicBufferAllocator& get() { return getInstance(); }
+
+    /**
+     * Allocates and imports a gralloc buffer.
+     *
+     * The handle must be freed with GraphicBufferAllocator::free() when no longer needed.
+     */
+    status_t allocate(uint32_t w, uint32_t h, PixelFormat format, uint32_t layerCount,
+                      uint64_t usage, buffer_handle_t* handle, uint32_t* stride,
+                      std::string requestorName);
+
+    /**
+     * Allocates and does NOT import a gralloc buffer. Buffers cannot be used until they have
+     * been imported. This function is for advanced use cases only.
+     *
+     * The raw native handle must be freed by calling native_handle_close() followed by
+     * native_handle_delete().
+     */
+    status_t allocateRawHandle(uint32_t w, uint32_t h, PixelFormat format, uint32_t layerCount,
+                               uint64_t usage, buffer_handle_t* handle, uint32_t* stride,
+                               std::string requestorName);
+
+    /**
+     * DEPRECATED: GraphicBufferAllocator does not use the graphicBufferId.
+     */
+    status_t allocate(uint32_t w, uint32_t h, PixelFormat format,
+            uint32_t layerCount, uint64_t usage,
+            buffer_handle_t* handle, uint32_t* stride, uint64_t graphicBufferId,
+            std::string requestorName);
+
+    status_t free(buffer_handle_t handle);
+
+    uint64_t getTotalSize() const;
+
+    void dump(std::string& res, bool less = true) const;
+    static void dumpToSystemLog(bool less = true);
+
+protected:
+    struct alloc_rec_t {
+        uint32_t width;
+        uint32_t height;
+        uint32_t stride;
+        PixelFormat format;
+        uint32_t layerCount;
+        uint64_t usage;
+        size_t size;
+        std::string requestorName;
+    };
+
+    status_t allocateHelper(uint32_t w, uint32_t h, PixelFormat format, uint32_t layerCount,
+                            uint64_t usage, buffer_handle_t* handle, uint32_t* stride,
+                            std::string requestorName, bool importBuffer);
+
+    static Mutex sLock;
+    static KeyedVector<buffer_handle_t, alloc_rec_t> sAllocList;
+
+    friend class Singleton<GraphicBufferAllocator>;
+    GraphicBufferAllocator();
+    ~GraphicBufferAllocator();
+
+    GraphicBufferMapper& mMapper;
+    std::unique_ptr<const GrallocAllocator> mAllocator;
+};
+
+// ---------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_BUFFER_ALLOCATOR_H
