{"id":3222,"url":"https://patchwork.libcamera.org/api/patches/3222/?format=json","web_url":"https://patchwork.libcamera.org/patch/3222/","project":{"id":1,"url":"https://patchwork.libcamera.org/api/projects/1/?format=json","name":"libcamera","link_name":"libcamera","list_id":"libcamera_core","list_email":"libcamera-devel@lists.libcamera.org","web_url":"","scm_url":"","webscm_url":""},"msgid":"<20200320085029.17875-3-show.liu@linaro.org>","date":"2020-03-20T08:50:28","name":"[libcamera-devel,RFC,2/3] Added opengl widget class for qcam","commit_ref":null,"pull_url":null,"state":"superseded","archived":false,"hash":"96ba5c1d7b9f2b74b00fbc866a8578e11368bc86","submitter":{"id":24,"url":"https://patchwork.libcamera.org/api/people/24/?format=json","name":"Show Liu","email":"show.liu@linaro.org"},"delegate":null,"mbox":"https://patchwork.libcamera.org/patch/3222/mbox/","series":[{"id":750,"url":"https://patchwork.libcamera.org/api/series/750/?format=json","web_url":"https://patchwork.libcamera.org/project/libcamera/list/?series=750","date":"2020-03-20T08:50:26","name":"Add an option to enable rendering YUV frame by OpenGL shader","version":1,"mbox":"https://patchwork.libcamera.org/series/750/mbox/"}],"comments":"https://patchwork.libcamera.org/api/patches/3222/comments/","check":"pending","checks":"https://patchwork.libcamera.org/api/patches/3222/checks/","tags":{},"headers":{"Return-Path":"<show.liu@linaro.org>","Received":["from mail-pg1-x532.google.com (mail-pg1-x532.google.com\n\t[IPv6:2607:f8b0:4864:20::532])\n\tby lancelot.ideasonboard.com (Postfix) with ESMTPS id 97D7B6041A\n\tfor <libcamera-devel@lists.libcamera.org>;\n\tFri, 20 Mar 2020 09:59:16 +0100 (CET)","by mail-pg1-x532.google.com with SMTP id 7so2766717pgr.2\n\tfor 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<show.liu@linaro.org>","To":"libcamera-devel@lists.libcamera.org","Date":"Fri, 20 Mar 2020 16:50:28 +0800","Message-Id":"<20200320085029.17875-3-show.liu@linaro.org>","X-Mailer":"git-send-email 2.20.1","In-Reply-To":"<20200320085029.17875-1-show.liu@linaro.org>","References":"<20200320085029.17875-1-show.liu@linaro.org>","MIME-Version":"1.0","Content-Transfer-Encoding":"8bit","Subject":"[libcamera-devel] [RFC] [PATCH 2/3] Added opengl widget class for\n\tqcam","X-BeenThere":"libcamera-devel@lists.libcamera.org","X-Mailman-Version":"2.1.29","Precedence":"list","List-Id":"<libcamera-devel.lists.libcamera.org>","List-Unsubscribe":"<https://lists.libcamera.org/options/libcamera-devel>,\n\t<mailto:libcamera-devel-request@lists.libcamera.org?subject=unsubscribe>","List-Archive":"<https://lists.libcamera.org/pipermail/libcamera-devel/>","List-Post":"<mailto:libcamera-devel@lists.libcamera.org>","List-Help":"<mailto:libcamera-devel-request@lists.libcamera.org?subject=help>","List-Subscribe":"<https://lists.libcamera.org/listinfo/libcamera-devel>,\n\t<mailto:libcamera-devel-request@lists.libcamera.org?subject=subscribe>","X-List-Received-Date":"Fri, 20 Mar 2020 08:59:16 -0000"},"content":"qcam: Added opengl widget class for qcam\n\nSigned-off-by: Show Liu <show.liu@linaro.org>\n---\n src/qcam/glwidget.cpp | 213 ++++++++++++++++++++++++++++++++++++++++++\n src/qcam/glwidget.h   |  76 +++++++++++++++\n src/qcam/meson.build  |   4 +-\n 3 files changed, 292 insertions(+), 1 deletion(-)\n create mode 100644 src/qcam/glwidget.cpp\n create mode 100644 src/qcam/glwidget.h","diff":"diff --git a/src/qcam/glwidget.cpp b/src/qcam/glwidget.cpp\nnew file mode 100644\nindex 0000000..bf6add4\n--- /dev/null\n+++ b/src/qcam/glwidget.cpp\n@@ -0,0 +1,213 @@\n+/* SPDX-License-Identifier: GPL-2.0-or-later */\n+/*\n+ * Copyright (C) 2020, Linaro\n+ *\n+ * glwidget.cpp - Rendering YUV frame by OpenGL shader\n+ */\n+\n+#include \"glwidget.h\"\n+#include <QImage>\n+\n+#define ATTRIB_VERTEX 0\n+#define ATTRIB_TEXTURE 1\n+\n+GLWidget::GLWidget(QWidget *parent)\n+\t: QOpenGLWidget(parent),\n+\ttextureY(QOpenGLTexture::Target2D),\n+\ttextureU(QOpenGLTexture::Target2D),\n+\ttextureV(QOpenGLTexture::Target2D),\n+\tyuvDataPtr(NULL),\n+\tglBuffer(QOpenGLBuffer::VertexBuffer)\n+{\n+}\n+\n+GLWidget::~GLWidget()\n+{\n+\tremoveShader();\n+\n+\ttextureY.destroy();\n+\ttextureU.destroy();\n+\ttextureV.destroy();\n+\n+\tglBuffer.destroy();\n+}\n+\n+void GLWidget::updateFrame(unsigned char  *buffer)\n+{\n+\tif(buffer) {\n+\t\tyuvDataPtr = buffer;\n+\t\tupdate();\n+\t}\n+}\n+\n+void GLWidget::setFrameSize(int width, int height)\n+{\n+\tif(width > 0 && height > 0) {\n+\t\twidth_ = width;\n+\t\theight_ = height;\n+\t}\n+}\n+\n+int GLWidget::configure(unsigned int format, unsigned int width,\n+\t\t\t\t\t\tunsigned int height)\n+{\n+\tswitch (format) {\n+\tcase DRM_FORMAT_NV12:\n+\tbreak;\n+\tcase DRM_FORMAT_NV21:\n+\tbreak;\n+\tdefault:\n+\t\treturn -EINVAL;\n+\t};\n+\tformat_ = format;\n+\twidth_ = width;\n+\theight_ = height;\n+\n+\treturn 0;\n+}\n+\n+void GLWidget::createShader()\n+{\n+\tbool ret = false;\n+\n+\tQString vsrc =  \"attribute vec4 vertexIn; \\n\"\n+\t\t\t\t\t\"attribute vec2 textureIn; \\n\"\n+\t\t\t\t\t\"varying vec2 textureOut; \\n\"\n+\t\t\t\t\t\"void main(void) \\n\"\n+\t\t\t\t\t\"{ \\n\"\n+\t\t\t\t\t\t\"gl_Position = vertexIn; \\n\"\n+\t\t\t\t\t\t\"textureOut = textureIn; \\n\"\n+\t\t\t\t\t\"} \\n\";\n+\n+\tret = shaderProgram.addShaderFromSourceCode(QOpenGLShader::Vertex, vsrc);\n+\tif(!ret) {\n+\t\tqDebug() << __func__ << \":\" << shaderProgram.log();\n+\t}\n+\n+\tQString fsrc =  \"#ifdef GL_ES \\n\"\n+\t\t\t\t\t\"precision highp float; \\n\"\n+\t\t\t\t\t\"#endif \\n\"\n+\t\t\t\t\t\"varying vec2 textureOut; \\n\"\n+\t\t\t\t\t\"uniform sampler2D tex_y; \\n\"\n+\t\t\t\t\t\"uniform sampler2D tex_uv; \\n\"\n+\t\t\t\t\t\"void main(void) \\n\"\n+\t\t\t\t\t\"{ \\n\"\n+\t\t\t\t\t\"vec3 yuv; \\n\"\n+\t\t\t\t\t\"vec3 rgb; \\n\"\n+\t\t\t\t\t\"yuv.x = texture2D(tex_y, textureOut).r - 0.0625; \\n\"\n+\t\t\t\t\t\"yuv.y = texture2D(tex_uv, textureOut).r - 0.5; \\n\"\n+\t\t\t\t\t\"yuv.z = texture2D(tex_uv, textureOut).g - 0.5; \\n\"\n+\t\t\t\t\t\"rgb = mat3( 1.0,       1.0,         1.0, \\n\"\n+\t\t\t\t\t \"           0.0,       -0.39465,  2.03211, \\n\"\n+\t\t\t\t\t \"           1.13983, -0.58060,  0.0) * yuv; \\n\"\n+\t\t\t\t\t\"gl_FragColor = vec4(rgb, 1.0); \\n\"\n+\t\t\t\t\t\"}\\n\";\n+\tret = shaderProgram.addShaderFromSourceCode(QOpenGLShader::Fragment, fsrc);\n+\tif(!ret) {\n+\t\tqDebug() << __func__ << \":\" << shaderProgram.log();\n+\t}\n+\n+\t// Link shader pipeline\n+\tif (!shaderProgram.link()) {\n+\t\tqDebug() << __func__ << \": shader program link failed.\\n\" << shaderProgram.log();\n+\t\tclose();\n+\t}\n+\n+\t// Bind shader pipeline for use\n+\tif (!shaderProgram.bind()) {\n+\t\tqDebug() << __func__ << \": shader program binding failed.\\n\" << shaderProgram.log();\n+\t\tclose();\n+\t}\n+\n+}\n+\n+void GLWidget::configureTexture(unsigned int id)\n+{\n+\tglBindTexture(GL_TEXTURE_2D, id);\n+\tglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);\n+\tglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);\n+\tglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);\n+\tglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);\n+}\n+\n+void GLWidget::removeShader()\n+{\n+\tif (shaderProgram.isLinked()) {\n+\t\tshaderProgram.release();\n+\t\tshaderProgram.removeAllShaders();\n+\t}\n+}\n+\n+void GLWidget::initializeGL()\n+{\n+\tinitializeOpenGLFunctions();\n+\n+\n+\tglEnable(GL_TEXTURE_2D);\n+\tglDisable(GL_DEPTH_TEST);\n+\n+\tstatic const GLfloat vertices[] {\n+\t\t-1.0f,-1.0f,\n+\t\t-1.0f,+1.0f,\n+\t\t+1.0f,+1.0f,\n+\t\t+1.0f,-1.0f,\n+\t\t0.0f,1.0f,\n+\t\t0.0f,0.0f,\n+\t\t1.0f,0.0f,\n+\t\t1.0f,1.0f,\n+\t};\n+\n+\tglBuffer.create();\n+\tglBuffer.bind();\n+\tglBuffer.allocate(vertices,sizeof(vertices));\n+\n+\tcreateShader();\n+\n+\tshaderProgram.enableAttributeArray(ATTRIB_VERTEX);\n+\tshaderProgram.enableAttributeArray(ATTRIB_TEXTURE);\n+\n+\tshaderProgram.setAttributeBuffer(ATTRIB_VERTEX,GL_FLOAT,0,2,2*sizeof(GLfloat));\n+\tshaderProgram.setAttributeBuffer(ATTRIB_TEXTURE,GL_FLOAT,8*sizeof(GLfloat),2,2*sizeof(GLfloat));\n+\n+\ttextureUniformY = shaderProgram.uniformLocation(\"tex_y\");\n+\ttextureUniformU = shaderProgram.uniformLocation(\"tex_uv\");\n+\n+\ttextureY.create();\n+\ttextureU.create();\n+\n+\tid_y = textureY.textureId();\n+\tid_u = textureU.textureId();\n+\n+\tconfigureTexture(id_y);\n+\tconfigureTexture(id_u);\n+\n+\tglClearColor(1.0f, 1.0f, 1.0f, 0.0f);\n+}\n+\n+void GLWidget::paintGL()\n+{\n+\tif(yuvDataPtr)\n+\t{\n+\t\tglClearColor(0.0, 0.0, 0.0, 1.0);\n+\t\tglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );\n+\n+\t\t// activate texture Y\n+\t\tglActiveTexture(GL_TEXTURE0);\n+\t\tglBindTexture(GL_TEXTURE_2D, id_y);\n+\t\tglTexImage2D(GL_TEXTURE_2D, 0, GL_RED, width_, height_, 0, GL_RED, GL_UNSIGNED_BYTE, yuvDataPtr);\n+\t\tglUniform1i(textureUniformY, 0);\n+\n+\t\t// activate texture UV\n+\t\tglActiveTexture(GL_TEXTURE1);\n+\t\tglBindTexture(GL_TEXTURE_2D, id_u);\n+\t\tglTexImage2D(GL_TEXTURE_2D, 0, GL_RG, width_/2, height_/2, 0, GL_RG, GL_UNSIGNED_BYTE, (char*)yuvDataPtr+width_*height_);\n+\t\tglUniform1i(textureUniformU, 1);\n+\n+\t\tglDrawArrays(GL_TRIANGLE_FAN, 0, 4);\n+\t}\n+}\n+\n+void GLWidget::resizeGL(int w, int h)\n+{\n+\tglViewport(0,0,w,h);\n+}\ndiff --git a/src/qcam/glwidget.h b/src/qcam/glwidget.h\nnew file mode 100644\nindex 0000000..17f71b9\n--- /dev/null\n+++ b/src/qcam/glwidget.h\n@@ -0,0 +1,76 @@\n+#ifndef GLWINDOW_H\n+#define GLWINDOW_H\n+\n+#include <fcntl.h>\n+#include <iomanip>\n+#include <iostream>\n+#include <sstream>\n+#include <string.h>\n+#include <unistd.h>\n+\n+#include <QOpenGLWidget>\n+#include <QOpenGLFunctions>\n+/* SPDX-License-Identifier: GPL-2.0-or-later */\n+/*\n+ * Copyright (C) 2020, Linaro\n+ *\n+ * glwidget.h - Rendering YUV frame by OpenGL shader\n+ */\n+#include <QOpenGLTexture>\n+#include <QOpenGLShader>\n+#include <QOpenGLShaderProgram>\n+\n+#include <QOpenGLBuffer>\n+#include <QImage>\n+\n+#include <linux/drm_fourcc.h>\n+\n+class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions\n+{\n+\tQ_OBJECT\n+\n+public:\n+\tGLWidget(QWidget *parent = 0);\n+\t~GLWidget();\n+\n+\tvoid        setFrameSize(int width, int height);\n+\tvoid        updateFrame(unsigned char  *buffer);\n+\n+\tint configure(unsigned int format, unsigned int width,\n+\t\t\t\t\tunsigned int height);\n+\n+\tvoid createShader();\n+\n+protected:\n+\tvoid        initializeGL() Q_DECL_OVERRIDE;\n+\tvoid        paintGL() Q_DECL_OVERRIDE;\n+\tvoid        resizeGL(int w, int h) Q_DECL_OVERRIDE;\n+\n+private:\n+\n+\tvoid configureTexture(unsigned int id);\n+\tvoid removeShader();\n+\n+\tQOpenGLShader *pVShader;\n+\tQOpenGLShader *pFShader;\n+\tQOpenGLShaderProgram shaderProgram;\n+\n+\tGLuint textureUniformY;\n+\tGLuint textureUniformU;\n+\tGLuint textureUniformV;\n+\tGLuint id_y;\n+\tGLuint id_u;\n+\tGLuint id_v;\n+\tQOpenGLTexture textureY;\n+\tQOpenGLTexture textureU;\n+\tQOpenGLTexture textureV;\n+\n+\tunsigned int format_;\n+\tunsigned int width_;\n+\tunsigned int height_;\n+\n+\tunsigned char* yuvDataPtr;\n+\n+\tQOpenGLBuffer glBuffer;\n+};\n+#endif // GLWINDOW_H\ndiff --git a/src/qcam/meson.build b/src/qcam/meson.build\nindex 5150631..8bbcfba 100644\n--- a/src/qcam/meson.build\n+++ b/src/qcam/meson.build\n@@ -5,10 +5,12 @@ qcam_sources = files([\n     '../cam/options.cpp',\n     'qt_event_dispatcher.cpp',\n     'viewfinder.cpp',\n+    'glwidget.cpp'\n ])\n \n qcam_moc_headers = files([\n     'main_window.h',\n+    'glwidget.h'\n ])\n \n qcam_resources = files([\n@@ -18,7 +20,7 @@ qcam_resources = files([\n qt5 = import('qt5')\n qt5_dep = dependency('qt5',\n                      method : 'pkg-config',\n-                     modules : ['Core', 'Gui', 'Widgets'],\n+                     modules : ['Core', 'Gui', 'Widgets','OpenGL', 'OpenGLExtensions'],\n                      required : false)\n \n if qt5_dep.found()\n","prefixes":["libcamera-devel","RFC","2/3"]}