{"id":25315,"url":"https://patchwork.libcamera.org/api/patches/25315/?format=json","web_url":"https://patchwork.libcamera.org/patch/25315/","project":{"id":1,"url":"https://patchwork.libcamera.org/api/projects/1/?format=json","name":"libcamera","link_name":"libcamera","list_id":"libcamera_core","list_email":"libcamera-devel@lists.libcamera.org","web_url":"","scm_url":"","webscm_url":""},"msgid":"<20251202134544.662446-7-bryan.odonoghue@linaro.org>","date":"2025-12-02T13:45:26","name":"[v6,06/24] libcamera: shaders: Extend debayer shaders to apply RGB gain values on output","commit_ref":null,"pull_url":null,"state":"superseded","archived":false,"hash":"3e8894e04ddf9a4e61feb6000701fa9f7c2bb1d3","submitter":{"id":175,"url":"https://patchwork.libcamera.org/api/people/175/?format=json","name":"Bryan O'Donoghue","email":"bryan.odonoghue@linaro.org"},"delegate":null,"mbox":"https://patchwork.libcamera.org/patch/25315/mbox/","series":[{"id":5631,"url":"https://patchwork.libcamera.org/api/series/5631/?format=json","web_url":"https://patchwork.libcamera.org/project/libcamera/list/?series=5631","date":"2025-12-02T13:45:20","name":"Add GLES 2.0 GPUISP to libcamera","version":6,"mbox":"https://patchwork.libcamera.org/series/5631/mbox/"}],"comments":"https://patchwork.libcamera.org/api/patches/25315/comments/","check":"pending","checks":"https://patchwork.libcamera.org/api/patches/25315/checks/","tags":{},"headers":{"Return-Path":"<libcamera-devel-bounces@lists.libcamera.org>","X-Original-To":"parsemail@patchwork.libcamera.org","Delivered-To":"parsemail@patchwork.libcamera.org","Received":["from lancelot.ideasonboard.com (lancelot.ideasonboard.com\n\t[92.243.16.209])\n\tby patchwork.libcamera.org (Postfix) with ESMTPS id 47408C32E0\n\tfor <parsemail@patchwork.libcamera.org>;\n\tTue,  2 Dec 2025 13:46:07 +0000 (UTC)","from lancelot.ideasonboard.com (localhost [IPv6:::1])\n\tby lancelot.ideasonboard.com (Postfix) with ESMTP id 3B4DB60D26;\n\tTue,  2 Dec 2025 14:46:06 +0100 (CET)","from mail-wm1-x32a.google.com (mail-wm1-x32a.google.com\n\t[IPv6:2a00:1450:4864:20::32a])\n\tby lancelot.ideasonboard.com (Postfix) with ESMTPS id 33E9B60C77\n\tfor <libcamera-devel@lists.libcamera.org>;\n\tTue,  2 Dec 2025 14:46:01 +0100 (CET)","by mail-wm1-x32a.google.com with SMTP id\n\t5b1f17b1804b1-477a219db05so35538735e9.2\n\tfor <libcamera-devel@lists.libcamera.org>;\n\tTue, 02 Dec 2025 05:46:01 -0800 (PST)","from inspiron14p-linux.ht.home (188-141-3-146.dynamic.upc.ie.\n\t[188.141.3.146]) by smtp.gmail.com with ESMTPSA id\n\t5b1f17b1804b1-47926f0ec69sm19383375e9.1.2025.12.02.05.45.59\n\t(version=TLS1_3 cipher=TLS_AES_256_GCM_SHA384 bits=256/256);\n\tTue, 02 Dec 2025 05:45:59 -0800 (PST)"],"Authentication-Results":"lancelot.ideasonboard.com; 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\n\tTue, 02 Dec 2025 05:46:00 -0800 (PST)","From":"Bryan O'Donoghue <bryan.odonoghue@linaro.org>","To":"libcamera-devel@lists.libcamera.org","Cc":"pavel@ucw.cz, Bryan O'Donoghue <bryan.odonoghue@linaro.org>,\n\tMilan Zamazal <mzamazal@redhat.com>","Subject":"[PATCH v6 06/24] libcamera: shaders: Extend debayer shaders to apply\n\tRGB gain values on output","Date":"Tue,  2 Dec 2025 13:45:26 +0000","Message-ID":"<20251202134544.662446-7-bryan.odonoghue@linaro.org>","X-Mailer":"git-send-email 2.52.0","In-Reply-To":"<20251202134544.662446-1-bryan.odonoghue@linaro.org>","References":"<20251202134544.662446-1-bryan.odonoghue@linaro.org>","MIME-Version":"1.0","Content-Transfer-Encoding":"8bit","X-BeenThere":"libcamera-devel@lists.libcamera.org","X-Mailman-Version":"2.1.29","Precedence":"list","List-Id":"<libcamera-devel.lists.libcamera.org>","List-Unsubscribe":"<https://lists.libcamera.org/options/libcamera-devel>,\n\t<mailto:libcamera-devel-request@lists.libcamera.org?subject=unsubscribe>","List-Archive":"<https://lists.libcamera.org/pipermail/libcamera-devel/>","List-Post":"<mailto:libcamera-devel@lists.libcamera.org>","List-Help":"<mailto:libcamera-devel-request@lists.libcamera.org?subject=help>","List-Subscribe":"<https://lists.libcamera.org/listinfo/libcamera-devel>,\n\t<mailto:libcamera-devel-request@lists.libcamera.org?subject=subscribe>","Errors-To":"libcamera-devel-bounces@lists.libcamera.org","Sender":"\"libcamera-devel\" <libcamera-devel-bounces@lists.libcamera.org>"},"content":"Extend out the bayer fragment shaders to take 3 x 256 byte inputs as\ntextures from the CPU.\n\nWe then use an index to the table to recover the colour-corrected values\nprovided by the SoftIPA thread.\n\nReviewed-by: Milan Zamazal <mzamazal@redhat.com>\nSigned-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>\n---\n src/libcamera/shaders/bayer_1x_packed.frag | 45 +++++++++++++++++++\n src/libcamera/shaders/bayer_unpacked.frag  | 51 +++++++++++++++++++++-\n 2 files changed, 95 insertions(+), 1 deletion(-)","diff":"diff --git a/src/libcamera/shaders/bayer_1x_packed.frag b/src/libcamera/shaders/bayer_1x_packed.frag\nindex 19b13ad08..171a928c2 100644\n--- a/src/libcamera/shaders/bayer_1x_packed.frag\n+++ b/src/libcamera/shaders/bayer_1x_packed.frag\n@@ -65,6 +65,7 @@ uniform vec2 tex_step;\n uniform vec2 tex_bayer_first_red;\n \n uniform sampler2D tex_y;\n+uniform mat3 ccm;\n \n void main(void)\n {\n@@ -212,5 +213,49 @@ void main(void)\n \t\t\tvec3(patterns.y, C, patterns.x) :\n \t\t\tvec3(patterns.wz, C));\n \n+\t/*\n+\t *   CCM is a 3x3 in the format\n+\t *\n+\t *   +--------------+----------------+---------------+\n+\t *   | RedRedGain   | RedGreenGain   | RedBlueGain   |\n+\t *   +--------------+----------------+---------------+\n+\t *   | GreenRedGain | GreenGreenGain | GreenBlueGain |\n+\t *   +--------------+----------------+---------------+\n+\t *   | BlueRedGain  |  BlueGreenGain | BlueBlueGain  |\n+\t *   +--------------+----------------+---------------+\n+\t *\n+\t *   Rout = RedRedGain * Rin + RedGreenGain * Gin + RedBlueGain * Bin\n+\t *   Gout = GreenRedGain * Rin + GreenGreenGain * Gin + GreenBlueGain * Bin\n+\t *   Bout = BlueRedGain * Rin + BlueGreenGain * Gin + BlueBlueGain * Bin\n+\t *\n+\t *   We upload to the GPU without transposition glUniformMatrix3f(.., .., GL_FALSE, ccm);\n+\t *\n+\t *   CPU\n+\t *   float ccm [] = {\n+\t *             RedRedGain,   RedGreenGain,   RedBlueGain,\n+\t *             GreenRedGain, GreenGreenGain, GreenBlueGain,\n+\t *             BlueRedGain,  BlueGreenGain,  BlueBlueGain,\n+\t *   };\n+\t *\n+\t *   GPU\n+\t *   ccm = {\n+\t *             RedRedGain,   GreenRedGain,   BlueRedGain,\n+\t *             RedGreenGain, GreenGreenGain, BlueGreenGain,\n+\t *             RedBlueGain,  GreenBlueGain,  BlueBlueGain,\n+\t *   }\n+\t *\n+\t *   However the indexing for the mat data-type is column major hence\n+\t *   ccm[0][0] = RedRedGain, ccm[0][1] = RedGreenGain, ccm[0][2] = RedBlueGain\n+\t *\n+\t */\n+\tfloat rin, gin, bin;\n+\trin = rgb.r;\n+\tgin = rgb.g;\n+\tbin = rgb.b;\n+\n+\trgb.r = (rin * ccm[0][0]) + (gin * ccm[0][1]) + (bin * ccm[0][2]);\n+\trgb.g = (rin * ccm[1][0]) + (gin * ccm[1][1]) + (bin * ccm[1][2]);\n+\trgb.b = (rin * ccm[2][0]) + (gin * ccm[2][1]) + (bin * ccm[2][2]);\n+\n \tgl_FragColor = vec4(rgb, 1.0);\n }\ndiff --git a/src/libcamera/shaders/bayer_unpacked.frag b/src/libcamera/shaders/bayer_unpacked.frag\nindex aa7a1b004..c41d72f4f 100644\n--- a/src/libcamera/shaders/bayer_unpacked.frag\n+++ b/src/libcamera/shaders/bayer_unpacked.frag\n@@ -24,8 +24,11 @@ uniform sampler2D       tex_y;\n varying vec4            center;\n varying vec4            yCoord;\n varying vec4            xCoord;\n+uniform mat3            ccm;\n \n void main(void) {\n+    vec3 rgb;\n+\n     #define fetch(x, y) texture2D(tex_y, vec2(x, y)).r\n \n     float C = texture2D(tex_y, center.xy).r; // ( 0, 0)\n@@ -97,11 +100,57 @@ void main(void) {\n     PATTERN.xw  += kB.xw * B;\n     PATTERN.xz  += kF.xz * F;\n \n-    gl_FragColor.rgb = (alternate.y == 0.0) ?\n+    rgb =  (alternate.y == 0.0) ?\n         ((alternate.x == 0.0) ?\n             vec3(C, PATTERN.xy) :\n             vec3(PATTERN.z, C, PATTERN.w)) :\n         ((alternate.x == 0.0) ?\n             vec3(PATTERN.w, C, PATTERN.z) :\n             vec3(PATTERN.yx, C));\n+\n+    /*\n+     *   CCM is a 3x3 in the format\n+     *\n+     *   +--------------+----------------+---------------+\n+     *   | RedRedGain   | RedGreenGain   | RedBlueGain   |\n+     *   +--------------+----------------+---------------+\n+     *   | GreenRedGain | GreenGreenGain | GreenBlueGain |\n+     *   +--------------+----------------+---------------+\n+     *   | BlueRedGain  |  BlueGreenGain | BlueBlueGain  |\n+     *   +--------------+----------------+---------------+\n+     *\n+     *   Rout = RedRedGain * Rin + RedGreenGain * Gin + RedBlueGain * Bin\n+     *   Gout = GreenRedGain * Rin + GreenGreenGain * Gin + GreenBlueGain * Bin\n+     *   Bout = BlueRedGain * Rin + BlueGreenGain * Gin + BlueBlueGain * Bin\n+     *\n+     *   We upload to the GPU without transposition glUniformMatrix3f(.., .., GL_FALSE, ccm);\n+     *\n+     *   CPU\n+     *   float ccm [] = {\n+     *             RedRedGain,   RedGreenGain,   RedBlueGain,\n+     *             GreenRedGain, GreenGreenGain, GreenBlueGain,\n+     *             BlueRedGain,  BlueGreenGain,  BlueBlueGain,\n+     *   };\n+     *\n+     *   GPU\n+     *   ccm = {\n+     *             RedRedGain,   GreenRedGain,   BlueRedGain,\n+     *             RedGreenGain, GreenGreenGain, BlueGreenGain,\n+     *             RedBlueGain,  GreenBlueGain,  BlueBlueGain,\n+     *   }\n+     *\n+     *   However the indexing for the mat data-type is column major hence\n+     *   ccm[0][0] = RedRedGain, ccm[0][1] = RedGreenGain, ccm[0][2] = RedBlueGain\n+     *\n+     */\n+    float rin, gin, bin;\n+    rin = rgb.r;\n+    gin = rgb.g;\n+    bin = rgb.b;\n+\n+    rgb.r = (rin * ccm[0][0]) + (gin * ccm[0][1]) + (bin * ccm[0][2]);\n+    rgb.g = (rin * ccm[1][0]) + (gin * ccm[1][1]) + (bin * ccm[1][2]);\n+    rgb.b = (rin * ccm[2][0]) + (gin * ccm[2][1]) + (bin * ccm[2][2]);\n+\n+    gl_FragColor.rgb = rgb;\n }\n","prefixes":["v6","06/24"]}