{"id":25102,"url":"https://patchwork.libcamera.org/api/patches/25102/?format=json","web_url":"https://patchwork.libcamera.org/patch/25102/","project":{"id":1,"url":"https://patchwork.libcamera.org/api/projects/1/?format=json","name":"libcamera","link_name":"libcamera","list_id":"libcamera_core","list_email":"libcamera-devel@lists.libcamera.org","web_url":"","scm_url":"","webscm_url":""},"msgid":"<20251120232019.3590-2-bryan.odonoghue@linaro.org>","date":"2025-11-20T23:19:58","name":"[01/22] libcamera: shaders: Move GL shader programs to src/libcamera/assets/shader","commit_ref":null,"pull_url":null,"state":"superseded","archived":false,"hash":"8a783ff1d97288c8c038464e429dda203173594d","submitter":{"id":175,"url":"https://patchwork.libcamera.org/api/people/175/?format=json","name":"Bryan O'Donoghue","email":"bryan.odonoghue@linaro.org"},"delegate":null,"mbox":"https://patchwork.libcamera.org/patch/25102/mbox/","series":[{"id":5599,"url":"https://patchwork.libcamera.org/api/series/5599/?format=json","web_url":"https://patchwork.libcamera.org/project/libcamera/list/?series=5599","date":"2025-11-20T23:19:57","name":"GPUISP precursor series","version":1,"mbox":"https://patchwork.libcamera.org/series/5599/mbox/"}],"comments":"https://patchwork.libcamera.org/api/patches/25102/comments/","check":"pending","checks":"https://patchwork.libcamera.org/api/patches/25102/checks/","tags":{},"headers":{"Return-Path":"<libcamera-devel-bounces@lists.libcamera.org>","X-Original-To":"parsemail@patchwork.libcamera.org","Delivered-To":"parsemail@patchwork.libcamera.org","Received":["from lancelot.ideasonboard.com (lancelot.ideasonboard.com\n\t[92.243.16.209])\n\tby patchwork.libcamera.org (Postfix) with ESMTPS id DF375C3330\n\tfor <parsemail@patchwork.libcamera.org>;\n\tThu, 20 Nov 2025 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<libcamera-devel-bounces@lists.libcamera.org>"},"content":"Moving the vertex and fragment shaders to src/libcamera/assets/shader to\nallow for reuse of these inside of the SoftISP.\n\nA comment has been added to src/apps/qcom/meson.build to force a\nrebuild.\n\nReviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>\nReviewed-by: Milan Zamazal <mzamazal@redhat.com>\nSigned-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>\n---\n .../libcamera/internal/shaders}/RGB.frag      |  0\n .../internal/shaders}/YUV_2_planes.frag       |  0\n .../internal/shaders}/YUV_3_planes.frag       |  0\n .../internal/shaders}/YUV_packed.frag         |  0\n .../internal/shaders}/bayer_1x_packed.frag    |  0\n .../libcamera/internal/shaders}/bayer_8.frag  |  0\n .../libcamera/internal/shaders}/bayer_8.vert  |  0\n .../libcamera/internal/shaders}/identity.vert |  0\n src/apps/qcam/assets/shader/shaders.qrc       | 16 ++---\n src/apps/qcam/meson.build                     |  3 +\n src/apps/qcam/viewfinder_gl.cpp               | 70 +++++++++----------\n 11 files changed, 46 insertions(+), 43 deletions(-)\n rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/RGB.frag (100%)\n rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/YUV_2_planes.frag (100%)\n rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/YUV_3_planes.frag (100%)\n rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/YUV_packed.frag (100%)\n rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/bayer_1x_packed.frag (100%)\n rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/bayer_8.frag (100%)\n rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/bayer_8.vert (100%)\n rename {src/apps/qcam/assets/shader => include/libcamera/internal/shaders}/identity.vert (100%)","diff":"diff --git a/src/apps/qcam/assets/shader/RGB.frag b/include/libcamera/internal/shaders/RGB.frag\nsimilarity index 100%\nrename from src/apps/qcam/assets/shader/RGB.frag\nrename to include/libcamera/internal/shaders/RGB.frag\ndiff --git a/src/apps/qcam/assets/shader/YUV_2_planes.frag b/include/libcamera/internal/shaders/YUV_2_planes.frag\nsimilarity index 100%\nrename from src/apps/qcam/assets/shader/YUV_2_planes.frag\nrename to include/libcamera/internal/shaders/YUV_2_planes.frag\ndiff --git a/src/apps/qcam/assets/shader/YUV_3_planes.frag b/include/libcamera/internal/shaders/YUV_3_planes.frag\nsimilarity index 100%\nrename from src/apps/qcam/assets/shader/YUV_3_planes.frag\nrename to include/libcamera/internal/shaders/YUV_3_planes.frag\ndiff --git a/src/apps/qcam/assets/shader/YUV_packed.frag b/include/libcamera/internal/shaders/YUV_packed.frag\nsimilarity index 100%\nrename from src/apps/qcam/assets/shader/YUV_packed.frag\nrename to include/libcamera/internal/shaders/YUV_packed.frag\ndiff --git a/src/apps/qcam/assets/shader/bayer_1x_packed.frag b/include/libcamera/internal/shaders/bayer_1x_packed.frag\nsimilarity index 100%\nrename from src/apps/qcam/assets/shader/bayer_1x_packed.frag\nrename to include/libcamera/internal/shaders/bayer_1x_packed.frag\ndiff --git a/src/apps/qcam/assets/shader/bayer_8.frag b/include/libcamera/internal/shaders/bayer_8.frag\nsimilarity index 100%\nrename from src/apps/qcam/assets/shader/bayer_8.frag\nrename to include/libcamera/internal/shaders/bayer_8.frag\ndiff --git a/src/apps/qcam/assets/shader/bayer_8.vert b/include/libcamera/internal/shaders/bayer_8.vert\nsimilarity index 100%\nrename from src/apps/qcam/assets/shader/bayer_8.vert\nrename to include/libcamera/internal/shaders/bayer_8.vert\ndiff --git a/src/apps/qcam/assets/shader/identity.vert b/include/libcamera/internal/shaders/identity.vert\nsimilarity index 100%\nrename from src/apps/qcam/assets/shader/identity.vert\nrename to include/libcamera/internal/shaders/identity.vert\ndiff --git a/src/apps/qcam/assets/shader/shaders.qrc b/src/apps/qcam/assets/shader/shaders.qrc\nindex 96c709f92..04f9d7061 100644\n--- a/src/apps/qcam/assets/shader/shaders.qrc\n+++ b/src/apps/qcam/assets/shader/shaders.qrc\n@@ -1,13 +1,13 @@\n <!-- SPDX-License-Identifier: LGPL-2.1-or-later -->\n <!DOCTYPE RCC><RCC version=\"1.0\">\n <qresource>\n-\t<file>RGB.frag</file>\n-\t<file>YUV_2_planes.frag</file>\n-\t<file>YUV_3_planes.frag</file>\n-\t<file>YUV_packed.frag</file>\n-\t<file>bayer_1x_packed.frag</file>\n-\t<file>bayer_8.frag</file>\n-\t<file>bayer_8.vert</file>\n-\t<file>identity.vert</file>\n+\t<file>../../../../../include/libcamera/internal/shaders/RGB.frag</file>\n+\t<file>../../../../../include/libcamera/internal/shaders/YUV_2_planes.frag</file>\n+\t<file>../../../../../include/libcamera/internal/shaders/YUV_3_planes.frag</file>\n+\t<file>../../../../../include/libcamera/internal/shaders/YUV_packed.frag</file>\n+\t<file>../../../../../include/libcamera/internal/shaders/bayer_1x_packed.frag</file>\n+\t<file>../../../../../include/libcamera/internal/shaders/bayer_8.frag</file>\n+\t<file>../../../../../include/libcamera/internal/shaders/bayer_8.vert</file>\n+\t<file>../../../../../include/libcamera/internal/shaders/identity.vert</file>\n </qresource>\n </RCC>\ndiff --git a/src/apps/qcam/meson.build b/src/apps/qcam/meson.build\nindex 9ca047b0f..33600095f 100644\n--- a/src/apps/qcam/meson.build\n+++ b/src/apps/qcam/meson.build\n@@ -64,3 +64,6 @@ qcam  = executable('qcam', qcam_sources, resources,\n                        qt6_dep,\n                    ],\n                    cpp_args : qt6_cpp_args)\n+\n+# Note: qt6.preprocess does not automatically rebuild when the\n+# qcam_resources dependency chain is updated.\ndiff --git a/src/apps/qcam/viewfinder_gl.cpp b/src/apps/qcam/viewfinder_gl.cpp\nindex f31956ff0..70f600650 100644\n--- a/src/apps/qcam/viewfinder_gl.cpp\n+++ b/src/apps/qcam/viewfinder_gl.cpp\n@@ -141,7 +141,7 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format)\n \ttextureMinMagFilters_ = GL_LINEAR;\n \n \t/* Use identity.vert as the default vertex shader. */\n-\tvertexShaderFile_ = \":identity.vert\";\n+\tvertexShaderFile_ = \":include/libcamera/internal/shaders/identity.vert\";\n \n \tfragmentShaderDefines_.clear();\n \n@@ -150,170 +150,170 @@ bool ViewFinderGL::selectFormat(const libcamera::PixelFormat &format)\n \t\thorzSubSample_ = 2;\n \t\tvertSubSample_ = 2;\n \t\tfragmentShaderDefines_.append(\"#define YUV_PATTERN_UV\");\n-\t\tfragmentShaderFile_ = \":YUV_2_planes.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/YUV_2_planes.frag\";\n \t\tbreak;\n \tcase libcamera::formats::NV21:\n \t\thorzSubSample_ = 2;\n \t\tvertSubSample_ = 2;\n \t\tfragmentShaderDefines_.append(\"#define YUV_PATTERN_VU\");\n-\t\tfragmentShaderFile_ = \":YUV_2_planes.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/YUV_2_planes.frag\";\n \t\tbreak;\n \tcase libcamera::formats::NV16:\n \t\thorzSubSample_ = 2;\n \t\tvertSubSample_ = 1;\n \t\tfragmentShaderDefines_.append(\"#define YUV_PATTERN_UV\");\n-\t\tfragmentShaderFile_ = \":YUV_2_planes.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/YUV_2_planes.frag\";\n \t\tbreak;\n \tcase libcamera::formats::NV61:\n \t\thorzSubSample_ = 2;\n \t\tvertSubSample_ = 1;\n \t\tfragmentShaderDefines_.append(\"#define YUV_PATTERN_VU\");\n-\t\tfragmentShaderFile_ = \":YUV_2_planes.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/YUV_2_planes.frag\";\n \t\tbreak;\n \tcase libcamera::formats::NV24:\n \t\thorzSubSample_ = 1;\n \t\tvertSubSample_ = 1;\n \t\tfragmentShaderDefines_.append(\"#define YUV_PATTERN_UV\");\n-\t\tfragmentShaderFile_ = \":YUV_2_planes.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/YUV_2_planes.frag\";\n \t\tbreak;\n \tcase libcamera::formats::NV42:\n \t\thorzSubSample_ = 1;\n \t\tvertSubSample_ = 1;\n \t\tfragmentShaderDefines_.append(\"#define YUV_PATTERN_VU\");\n-\t\tfragmentShaderFile_ = \":YUV_2_planes.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/YUV_2_planes.frag\";\n \t\tbreak;\n \tcase libcamera::formats::YUV420:\n \t\thorzSubSample_ = 2;\n \t\tvertSubSample_ = 2;\n-\t\tfragmentShaderFile_ = \":YUV_3_planes.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/YUV_3_planes.frag\";\n \t\tbreak;\n \tcase libcamera::formats::YVU420:\n \t\thorzSubSample_ = 2;\n \t\tvertSubSample_ = 2;\n-\t\tfragmentShaderFile_ = \":YUV_3_planes.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/YUV_3_planes.frag\";\n \t\tbreak;\n \tcase libcamera::formats::UYVY:\n \t\tfragmentShaderDefines_.append(\"#define YUV_PATTERN_UYVY\");\n-\t\tfragmentShaderFile_ = \":YUV_packed.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/YUV_packed.frag\";\n \t\tbreak;\n \tcase libcamera::formats::VYUY:\n \t\tfragmentShaderDefines_.append(\"#define YUV_PATTERN_VYUY\");\n-\t\tfragmentShaderFile_ = \":YUV_packed.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/YUV_packed.frag\";\n \t\tbreak;\n \tcase libcamera::formats::YUYV:\n \t\tfragmentShaderDefines_.append(\"#define YUV_PATTERN_YUYV\");\n-\t\tfragmentShaderFile_ = \":YUV_packed.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/YUV_packed.frag\";\n \t\tbreak;\n \tcase libcamera::formats::YVYU:\n \t\tfragmentShaderDefines_.append(\"#define YUV_PATTERN_YVYU\");\n-\t\tfragmentShaderFile_ = \":YUV_packed.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/YUV_packed.frag\";\n \t\tbreak;\n \tcase libcamera::formats::ABGR8888:\n \t\tfragmentShaderDefines_.append(\"#define RGB_PATTERN rgb\");\n-\t\tfragmentShaderFile_ = \":RGB.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/RGB.frag\";\n \t\tbreak;\n \tcase libcamera::formats::ARGB8888:\n \t\tfragmentShaderDefines_.append(\"#define RGB_PATTERN bgr\");\n-\t\tfragmentShaderFile_ = \":RGB.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/RGB.frag\";\n \t\tbreak;\n \tcase libcamera::formats::BGRA8888:\n \t\tfragmentShaderDefines_.append(\"#define RGB_PATTERN gba\");\n-\t\tfragmentShaderFile_ = \":RGB.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/RGB.frag\";\n \t\tbreak;\n \tcase libcamera::formats::RGBA8888:\n \t\tfragmentShaderDefines_.append(\"#define RGB_PATTERN abg\");\n-\t\tfragmentShaderFile_ = \":RGB.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/RGB.frag\";\n \t\tbreak;\n \tcase libcamera::formats::BGR888:\n \t\tfragmentShaderDefines_.append(\"#define RGB_PATTERN rgb\");\n-\t\tfragmentShaderFile_ = \":RGB.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/RGB.frag\";\n \t\tbreak;\n \tcase libcamera::formats::RGB888:\n \t\tfragmentShaderDefines_.append(\"#define RGB_PATTERN bgr\");\n-\t\tfragmentShaderFile_ = \":RGB.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/RGB.frag\";\n \t\tbreak;\n \tcase libcamera::formats::SBGGR8:\n \t\tfirstRed_.setX(1.0);\n \t\tfirstRed_.setY(1.0);\n-\t\tvertexShaderFile_ = \":bayer_8.vert\";\n-\t\tfragmentShaderFile_ = \":bayer_8.frag\";\n+\t\tvertexShaderFile_ = \":include/libcamera/internal/shaders/bayer_8.vert\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/bayer_8.frag\";\n \t\ttextureMinMagFilters_ = GL_NEAREST;\n \t\tbreak;\n \tcase libcamera::formats::SGBRG8:\n \t\tfirstRed_.setX(0.0);\n \t\tfirstRed_.setY(1.0);\n-\t\tvertexShaderFile_ = \":bayer_8.vert\";\n-\t\tfragmentShaderFile_ = \":bayer_8.frag\";\n+\t\tvertexShaderFile_ = \":include/libcamera/internal/shaders/bayer_8.vert\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/bayer_8.frag\";\n \t\ttextureMinMagFilters_ = GL_NEAREST;\n \t\tbreak;\n \tcase libcamera::formats::SGRBG8:\n \t\tfirstRed_.setX(1.0);\n \t\tfirstRed_.setY(0.0);\n-\t\tvertexShaderFile_ = \":bayer_8.vert\";\n-\t\tfragmentShaderFile_ = \":bayer_8.frag\";\n+\t\tvertexShaderFile_ = \":include/libcamera/internal/shaders/bayer_8.vert\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/bayer_8.frag\";\n \t\ttextureMinMagFilters_ = GL_NEAREST;\n \t\tbreak;\n \tcase libcamera::formats::SRGGB8:\n \t\tfirstRed_.setX(0.0);\n \t\tfirstRed_.setY(0.0);\n-\t\tvertexShaderFile_ = \":bayer_8.vert\";\n-\t\tfragmentShaderFile_ = \":bayer_8.frag\";\n+\t\tvertexShaderFile_ = \":include/libcamera/internal/shaders/bayer_8.vert\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/bayer_8.frag\";\n \t\ttextureMinMagFilters_ = GL_NEAREST;\n \t\tbreak;\n \tcase libcamera::formats::SBGGR10_CSI2P:\n \t\tfirstRed_.setX(1.0);\n \t\tfirstRed_.setY(1.0);\n \t\tfragmentShaderDefines_.append(\"#define RAW10P\");\n-\t\tfragmentShaderFile_ = \":bayer_1x_packed.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/bayer_1x_packed.frag\";\n \t\ttextureMinMagFilters_ = GL_NEAREST;\n \t\tbreak;\n \tcase libcamera::formats::SGBRG10_CSI2P:\n \t\tfirstRed_.setX(0.0);\n \t\tfirstRed_.setY(1.0);\n \t\tfragmentShaderDefines_.append(\"#define RAW10P\");\n-\t\tfragmentShaderFile_ = \":bayer_1x_packed.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/bayer_1x_packed.frag\";\n \t\ttextureMinMagFilters_ = GL_NEAREST;\n \t\tbreak;\n \tcase libcamera::formats::SGRBG10_CSI2P:\n \t\tfirstRed_.setX(1.0);\n \t\tfirstRed_.setY(0.0);\n \t\tfragmentShaderDefines_.append(\"#define RAW10P\");\n-\t\tfragmentShaderFile_ = \":bayer_1x_packed.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/bayer_1x_packed.frag\";\n \t\ttextureMinMagFilters_ = GL_NEAREST;\n \t\tbreak;\n \tcase libcamera::formats::SRGGB10_CSI2P:\n \t\tfirstRed_.setX(0.0);\n \t\tfirstRed_.setY(0.0);\n \t\tfragmentShaderDefines_.append(\"#define RAW10P\");\n-\t\tfragmentShaderFile_ = \":bayer_1x_packed.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/bayer_1x_packed.frag\";\n \t\ttextureMinMagFilters_ = GL_NEAREST;\n \t\tbreak;\n \tcase libcamera::formats::SBGGR12_CSI2P:\n \t\tfirstRed_.setX(1.0);\n \t\tfirstRed_.setY(1.0);\n \t\tfragmentShaderDefines_.append(\"#define RAW12P\");\n-\t\tfragmentShaderFile_ = \":bayer_1x_packed.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/bayer_1x_packed.frag\";\n \t\ttextureMinMagFilters_ = GL_NEAREST;\n \t\tbreak;\n \tcase libcamera::formats::SGBRG12_CSI2P:\n \t\tfirstRed_.setX(0.0);\n \t\tfirstRed_.setY(1.0);\n \t\tfragmentShaderDefines_.append(\"#define RAW12P\");\n-\t\tfragmentShaderFile_ = \":bayer_1x_packed.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/bayer_1x_packed.frag\";\n \t\ttextureMinMagFilters_ = GL_NEAREST;\n \t\tbreak;\n \tcase libcamera::formats::SGRBG12_CSI2P:\n \t\tfirstRed_.setX(1.0);\n \t\tfirstRed_.setY(0.0);\n \t\tfragmentShaderDefines_.append(\"#define RAW12P\");\n-\t\tfragmentShaderFile_ = \":bayer_1x_packed.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/bayer_1x_packed.frag\";\n \t\ttextureMinMagFilters_ = GL_NEAREST;\n \t\tbreak;\n \tcase libcamera::formats::SRGGB12_CSI2P:\n \t\tfirstRed_.setX(0.0);\n \t\tfirstRed_.setY(0.0);\n \t\tfragmentShaderDefines_.append(\"#define RAW12P\");\n-\t\tfragmentShaderFile_ = \":bayer_1x_packed.frag\";\n+\t\tfragmentShaderFile_ = \":include/libcamera/internal/shaders/bayer_1x_packed.frag\";\n \t\ttextureMinMagFilters_ = GL_NEAREST;\n \t\tbreak;\n \tdefault:\n","prefixes":["01/22"]}