{"id":27135,"url":"https://patchwork.libcamera.org/api/covers/27135/?format=json","web_url":"https://patchwork.libcamera.org/cover/27135/","project":{"id":1,"url":"https://patchwork.libcamera.org/api/projects/1/?format=json","name":"libcamera","link_name":"libcamera","list_id":"libcamera_core","list_email":"libcamera-devel@lists.libcamera.org","web_url":"","scm_url":"","webscm_url":""},"msgid":"<20260630083031.3197714-1-laurent.pinchart@ideasonboard.com>","date":"2026-06-30T08:30:27","name":"[0/4] libcamera: Improve shader header generation","submitter":{"id":2,"url":"https://patchwork.libcamera.org/api/people/2/?format=json","name":"Laurent Pinchart","email":"laurent.pinchart@ideasonboard.com"},"mbox":"https://patchwork.libcamera.org/cover/27135/mbox/","series":[{"id":6027,"url":"https://patchwork.libcamera.org/api/series/6027/?format=json","web_url":"https://patchwork.libcamera.org/project/libcamera/list/?series=6027","date":"2026-06-30T08:30:27","name":"libcamera: Improve shader header generation","version":1,"mbox":"https://patchwork.libcamera.org/series/6027/mbox/"}],"comments":"https://patchwork.libcamera.org/api/covers/27135/comments/","headers":{"Return-Path":"<libcamera-devel-bounces@lists.libcamera.org>","X-Original-To":"parsemail@patchwork.libcamera.org","Delivered-To":"parsemail@patchwork.libcamera.org","Received":["from lancelot.ideasonboard.com (lancelot.ideasonboard.com\n\t[92.243.16.209])\n\tby patchwork.libcamera.org (Postfix) with ESMTPS id 72771C3264\n\tfor <parsemail@patchwork.libcamera.org>;\n\tTue, 30 Jun 2026 08:30:34 +0000 (UTC)","from lancelot.ideasonboard.com (localhost [IPv6:::1])\n\tby lancelot.ideasonboard.com (Postfix) with ESMTP id 3779265F4A;\n\tTue, 30 Jun 2026 10:30:34 +0200 (CEST)","from perceval.ideasonboard.com (perceval.ideasonboard.com\n\t[213.167.242.64])\n\tby lancelot.ideasonboard.com (Postfix) with ESMTPS id 6F267658C5\n\tfor <libcamera-devel@lists.libcamera.org>;\n\tTue, 30 Jun 2026 10:30:33 +0200 (CEST)","from killaraus.ideasonboard.com\n\t(2001-14ba-70f3-e800--a06.rev.dnainternet.fi\n\t[IPv6:2001:14ba:70f3:e800::a06])\n\tby perceval.ideasonboard.com (Postfix) with ESMTPSA id 8CED1D52;\n\tTue, 30 Jun 2026 10:29:49 +0200 (CEST)"],"Authentication-Results":"lancelot.ideasonboard.com; dkim=pass (1024-bit key;\n\tunprotected) header.d=ideasonboard.com header.i=@ideasonboard.com\n\theader.b=\"riJL9oH+\"; dkim-atps=neutral","DKIM-Signature":"v=1; a=rsa-sha256; c=relaxed/simple; d=ideasonboard.com;\n\ts=mail; t=1782808189;\n\tbh=UZ1cBbCGx3jziqVVQ2P8Vy8vevRMl0198n1/LswaG1M=;\n\th=From:To:Cc:Subject:Date:From;\n\tb=riJL9oH+AZYiHKz5qAgKHEPcxrRHDGKegdq/9aYu5cAWWs6PYw95K15NJE6dAH/T9\n\tt9JIJIzNmmkns+QgVuPWj+o6qNx6/oA+nknROPI5ijYYmbH/j3AYop2NLxfKe/Bl+R\n\tFYVhBNU4fA31TrMaoolmaGZdeOSf17eK0DkupJhk=","From":"Laurent Pinchart <laurent.pinchart@ideasonboard.com>","To":"libcamera-devel@lists.libcamera.org","Cc":"Bryan O'Donoghue <bryan.odonoghue@linaro.org>","Subject":"[PATCH 0/4] libcamera: Improve shader header generation","Date":"Tue, 30 Jun 2026 11:30:27 +0300","Message-ID":"<20260630083031.3197714-1-laurent.pinchart@ideasonboard.com>","X-Mailer":"git-send-email 2.53.0","MIME-Version":"1.0","Content-Transfer-Encoding":"8bit","X-BeenThere":"libcamera-devel@lists.libcamera.org","X-Mailman-Version":"2.1.29","Precedence":"list","List-Id":"<libcamera-devel.lists.libcamera.org>","List-Unsubscribe":"<https://lists.libcamera.org/options/libcamera-devel>,\n\t<mailto:libcamera-devel-request@lists.libcamera.org?subject=unsubscribe>","List-Archive":"<https://lists.libcamera.org/pipermail/libcamera-devel/>","List-Post":"<mailto:libcamera-devel@lists.libcamera.org>","List-Help":"<mailto:libcamera-devel-request@lists.libcamera.org?subject=help>","List-Subscribe":"<https://lists.libcamera.org/listinfo/libcamera-devel>,\n\t<mailto:libcamera-devel-request@lists.libcamera.org?subject=subscribe>","Errors-To":"libcamera-devel-bounces@lists.libcamera.org","Sender":"\"libcamera-devel\" <libcamera-devel-bounces@lists.libcamera.org>"},"content":"Hello,\n\nI found a cleanup branch in my tree that I had forgotten to send out.\nHere it is after a rebase.\n\nThe goal was to use std::array in the generated shader header. This is\ndone in patch 4/4. As a byproduct, I ended up simplifying the generation\nby merging the two scripts into one (2/4) and moving the build logic\n(1/4) and generation script (3/4) to the right location.\n\n\nLaurent Pinchart (4):\n  libcamera: shaders: Move header generation to shaders directory\n  utils: Merge shader header generation scripts\n  utils: Rename and move shader header generation script\n  libcamera: shaders: Replace C array with std::array\n\n src/libcamera/meson.build                  | 10 ---\n src/libcamera/shaders/meson.build          | 10 +++\n src/libcamera/software_isp/debayer_egl.cpp | 25 +++-----\n utils/codegen/gen-shader-header.py         | 72 ++++++++++++++++++++++\n utils/codegen/meson.build                  |  1 +\n utils/gen-shader-header.py                 | 37 -----------\n utils/gen-shader-headers.sh                | 54 ----------------\n utils/meson.build                          |  2 -\n 8 files changed, 91 insertions(+), 120 deletions(-)\n create mode 100755 utils/codegen/gen-shader-header.py\n delete mode 100755 utils/gen-shader-header.py\n delete mode 100755 utils/gen-shader-headers.sh\n\n\nbase-commit: 7a033dbdd4ca29cca2ef7eb144f6a6f57979b70d"}