{"id":27147,"url":"https://patchwork.libcamera.org/api/1.1/patches/27147/?format=json","web_url":"https://patchwork.libcamera.org/patch/27147/","project":{"id":1,"url":"https://patchwork.libcamera.org/api/1.1/projects/1/?format=json","name":"libcamera","link_name":"libcamera","list_id":"libcamera_core","list_email":"libcamera-devel@lists.libcamera.org","web_url":"","scm_url":"","webscm_url":""},"msgid":"<20260630125214.3327516-6-laurent.pinchart@ideasonboard.com>","date":"2026-06-30T12:52:14","name":"[v2,5/5] libcamera: egl: Replace pointer and length with span for shader sources","commit_ref":null,"pull_url":null,"state":"accepted","archived":false,"hash":"8408e08100ca70acfa5660eae20f76720abadcc2","submitter":{"id":2,"url":"https://patchwork.libcamera.org/api/1.1/people/2/?format=json","name":"Laurent Pinchart","email":"laurent.pinchart@ideasonboard.com"},"delegate":null,"mbox":"https://patchwork.libcamera.org/patch/27147/mbox/","series":[{"id":6029,"url":"https://patchwork.libcamera.org/api/1.1/series/6029/?format=json","web_url":"https://patchwork.libcamera.org/project/libcamera/list/?series=6029","date":"2026-06-30T12:52:09","name":"libcamera: Improve shader header generation","version":2,"mbox":"https://patchwork.libcamera.org/series/6029/mbox/"}],"comments":"https://patchwork.libcamera.org/api/patches/27147/comments/","check":"pending","checks":"https://patchwork.libcamera.org/api/patches/27147/checks/","tags":{},"headers":{"Return-Path":"<libcamera-devel-bounces@lists.libcamera.org>","X-Original-To":"parsemail@patchwork.libcamera.org","Delivered-To":"parsemail@patchwork.libcamera.org","Received":["from lancelot.ideasonboard.com (lancelot.ideasonboard.com\n\t[92.243.16.209])\n\tby patchwork.libcamera.org (Postfix) with ESMTPS id 0D9AEC3304\n\tfor <parsemail@patchwork.libcamera.org>;\n\tTue, 30 Jun 2026 12:52:27 +0000 (UTC)","from lancelot.ideasonboard.com (localhost [IPv6:::1])\n\tby lancelot.ideasonboard.com (Postfix) with ESMTP id B51C565F7E;\n\tTue, 30 Jun 2026 14:52:26 +0200 (CEST)","from perceval.ideasonboard.com (perceval.ideasonboard.com\n\t[IPv6:2001:4b98:dc2:55:216:3eff:fef7:d647])\n\tby lancelot.ideasonboard.com (Postfix) with ESMTPS id C9FD165F8E\n\tfor <libcamera-devel@lists.libcamera.org>;\n\tTue, 30 Jun 2026 14:52:21 +0200 (CEST)","from killaraus.ideasonboard.com\n\t(2001-14ba-70f3-e800--a06.rev.dnainternet.fi\n\t[IPv6:2001:14ba:70f3:e800::a06])\n\tby perceval.ideasonboard.com (Postfix) with ESMTPSA id DAB511E8A;\n\tTue, 30 Jun 2026 14:51:37 +0200 (CEST)"],"Authentication-Results":"lancelot.ideasonboard.com; dkim=pass (1024-bit key;\n\tunprotected) header.d=ideasonboard.com header.i=@ideasonboard.com\n\theader.b=\"ps08ho4r\"; dkim-atps=neutral","DKIM-Signature":"v=1; a=rsa-sha256; c=relaxed/simple; d=ideasonboard.com;\n\ts=mail; t=1782823898;\n\tbh=KHWjspJyNIFBIEH0UtjGouz5PGW3yeXSbCLYzYAoqN8=;\n\th=From:To:Cc:Subject:Date:In-Reply-To:References:From;\n\tb=ps08ho4rr3jmmwK4rIKL29/t7JnPiVteK7E9DQ/Z1xxj3CVblDJm8GrLVUECn87Zr\n\tCZLZvtjRNaoTG1D0MF6+rSlTpeVccA6A3aBOzy8aB5g9OJVRDLD/gmLM1s+jv02o+L\n\tYZM/lo7v78+QYYSGcPzfoUDCPm37unq0HtYpOcM0=","From":"Laurent Pinchart <laurent.pinchart@ideasonboard.com>","To":"libcamera-devel@lists.libcamera.org","Cc":"Bryan O'Donoghue <bryan.odonoghue@linaro.org>","Subject":"[PATCH v2 5/5] libcamera: egl: Replace pointer and length with span\n\tfor shader sources","Date":"Tue, 30 Jun 2026 15:52:14 +0300","Message-ID":"<20260630125214.3327516-6-laurent.pinchart@ideasonboard.com>","X-Mailer":"git-send-email 2.54.0","In-Reply-To":"<20260630125214.3327516-1-laurent.pinchart@ideasonboard.com>","References":"<20260630125214.3327516-1-laurent.pinchart@ideasonboard.com>","MIME-Version":"1.0","Content-Type":"text/plain; charset=UTF-8","Content-Transfer-Encoding":"8bit","X-BeenThere":"libcamera-devel@lists.libcamera.org","X-Mailman-Version":"2.1.29","Precedence":"list","List-Id":"<libcamera-devel.lists.libcamera.org>","List-Unsubscribe":"<https://lists.libcamera.org/options/libcamera-devel>,\n\t<mailto:libcamera-devel-request@lists.libcamera.org?subject=unsubscribe>","List-Archive":"<https://lists.libcamera.org/pipermail/libcamera-devel/>","List-Post":"<mailto:libcamera-devel@lists.libcamera.org>","List-Help":"<mailto:libcamera-devel-request@lists.libcamera.org?subject=help>","List-Subscribe":"<https://lists.libcamera.org/listinfo/libcamera-devel>,\n\t<mailto:libcamera-devel-request@lists.libcamera.org?subject=subscribe>","Errors-To":"libcamera-devel-bounces@lists.libcamera.org","Sender":"\"libcamera-devel\" <libcamera-devel-bounces@lists.libcamera.org>"},"content":"The compileVertexShader() and compileFragmentShader() functions take a\npointer and length to the shader source code as separate arguments. This\nis an error-prone practice. Replace them with a Span<>.\n\nSuggested-by: Barnabás Pőcze <barnabas.pocze@ideasonboard.com>\nSigned-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>\n---\n include/libcamera/internal/egl.h           |  9 +++----\n src/libcamera/egl.cpp                      | 29 ++++++++++------------\n src/libcamera/software_isp/debayer_egl.cpp |  8 +++---\n 3 files changed, 20 insertions(+), 26 deletions(-)","diff":"diff --git a/include/libcamera/internal/egl.h b/include/libcamera/internal/egl.h\nindex f7bfb28d4e9a..523a62aa89d5 100644\n--- a/include/libcamera/internal/egl.h\n+++ b/include/libcamera/internal/egl.h\n@@ -112,11 +112,9 @@ public:\n \tvoid pushEnv(std::vector<std::string> &shaderEnv, const char *str);\n \tvoid makeCurrent();\n \n-\tint compileVertexShader(GLuint &shaderId, const unsigned char *shaderData,\n-\t\t\t\tunsigned int shaderDataLen,\n+\tint compileVertexShader(GLuint &shaderId, Span<const unsigned char> shaderData,\n \t\t\t\tSpan<const std::string> shaderEnv);\n-\tint compileFragmentShader(GLuint &shaderId, const unsigned char *shaderData,\n-\t\t\t\t  unsigned int shaderDataLen,\n+\tint compileFragmentShader(GLuint &shaderId, Span<const unsigned char> shaderData,\n \t\t\t\t  Span<const std::string> shaderEnv);\n \tint linkProgram(GLuint &programId, GLuint fragmentshaderId, GLuint vertexshaderId);\n \tvoid dumpShaderSource(GLuint shaderId);\n@@ -135,8 +133,7 @@ private:\n \tEGLSurface surface_ = EGL_NO_SURFACE;\n \n \tstatic EGLDisplay probeDisplay();\n-\tint compileShader(int shaderType, GLuint &shaderId, const unsigned char *shaderData,\n-\t\t\t  unsigned int shaderDataLen,\n+\tint compileShader(int shaderType, GLuint &shaderId, Span<const unsigned char> shaderData,\n \t\t\t  Span<const std::string> shaderEnv);\n \n \tint createDMABufTexture2D(eGLImage &eglImage, int fd, bool output);\ndiff --git a/src/libcamera/egl.cpp b/src/libcamera/egl.cpp\nindex f03abb8ae07d..b5a5dc60b110 100644\n--- a/src/libcamera/egl.cpp\n+++ b/src/libcamera/egl.cpp\n@@ -463,8 +463,7 @@ void eGL::pushEnv(std::vector<std::string> &shaderEnv, const char *str)\n /**\n  * \\brief Compile a vertex shader\n  * \\param[out] shaderId OpenGL shader object ID\n- * \\param[in] shaderData Pointer to shader source code\n- * \\param[in] shaderDataLen Length of shader source in bytes\n+ * \\param[in] shaderData Shader source code\n  * \\param[in] shaderEnv Span of preprocessor definitions to prepend\n  *\n  * Compiles a vertex shader from source code with optional preprocessor\n@@ -472,18 +471,17 @@ void eGL::pushEnv(std::vector<std::string> &shaderEnv, const char *str)\n  *\n  * \\return 0 on success, or -EINVAL on compilation failure\n  */\n-int eGL::compileVertexShader(GLuint &shaderId, const unsigned char *shaderData,\n-\t\t\t     unsigned int shaderDataLen,\n+int eGL::compileVertexShader(GLuint &shaderId,\n+\t\t\t     Span<const unsigned char> shaderData,\n \t\t\t     Span<const std::string> shaderEnv)\n {\n-\treturn compileShader(GL_VERTEX_SHADER, shaderId, shaderData, shaderDataLen, shaderEnv);\n+\treturn compileShader(GL_VERTEX_SHADER, shaderId, shaderData, shaderEnv);\n }\n \n /**\n  * \\brief Compile a fragment shader\n  * \\param[out] shaderId OpenGL shader object ID\n- * \\param[in] shaderData Pointer to shader source code\n- * \\param[in] shaderDataLen Length of shader source in bytes\n+ * \\param[in] shaderData Shader source code\n  * \\param[in] shaderEnv Span of preprocessor definitions to prepend\n  *\n  * Compiles a fragment shader from source code with optional preprocessor\n@@ -491,19 +489,18 @@ int eGL::compileVertexShader(GLuint &shaderId, const unsigned char *shaderData,\n  *\n  * \\return 0 on success, or -EINVAL on compilation failure\n  */\n-int eGL::compileFragmentShader(GLuint &shaderId, const unsigned char *shaderData,\n-\t\t\t       unsigned int shaderDataLen,\n+int eGL::compileFragmentShader(GLuint &shaderId,\n+\t\t\t       Span<const unsigned char> shaderData,\n \t\t\t       Span<const std::string> shaderEnv)\n {\n-\treturn compileShader(GL_FRAGMENT_SHADER, shaderId, shaderData, shaderDataLen, shaderEnv);\n+\treturn compileShader(GL_FRAGMENT_SHADER, shaderId, shaderData, shaderEnv);\n }\n \n /**\n  * \\brief Compile a shader of specified type\n  * \\param[in] shaderType GL_VERTEX_SHADER or GL_FRAGMENT_SHADER\n  * \\param[out] shaderId OpenGL shader object ID\n- * \\param[in] shaderData Pointer to shader source code\n- * \\param[in] shaderDataLen Length of shader source in bytes\n+ * \\param[in] shaderData Shader source code\n  * \\param[in] shaderEnv Span of preprocessor definitions to prepend\n  *\n  * Internal helper function for shader compilation. Prepends environment\n@@ -511,8 +508,8 @@ int eGL::compileFragmentShader(GLuint &shaderId, const unsigned char *shaderData\n  *\n  * \\return 0 on success, or -EINVAL on compilation failure\n  */\n-int eGL::compileShader(int shaderType, GLuint &shaderId, const unsigned char *shaderData,\n-\t\t       unsigned int shaderDataLen,\n+int eGL::compileShader(int shaderType, GLuint &shaderId,\n+\t\t       Span<const unsigned char> shaderData,\n \t\t       Span<const std::string> shaderEnv)\n {\n \tGLint success;\n@@ -531,8 +528,8 @@ int eGL::compileShader(int shaderType, GLuint &shaderId, const unsigned char *sh\n \t}\n \n \t// Now the main body of the shader program\n-\tshaderSourceData[i] = reinterpret_cast<const GLchar *>(shaderData);\n-\tshaderDataLengths[i] = shaderDataLen;\n+\tshaderSourceData[i] = reinterpret_cast<const GLchar *>(shaderData.data());\n+\tshaderDataLengths[i] = shaderData.size();\n \n \t// And create the shader\n \tshaderId = glCreateShader(shaderType);\ndiff --git a/src/libcamera/software_isp/debayer_egl.cpp b/src/libcamera/software_isp/debayer_egl.cpp\nindex 1f5fc6a4466d..56545816ead5 100644\n--- a/src/libcamera/software_isp/debayer_egl.cpp\n+++ b/src/libcamera/software_isp/debayer_egl.cpp\n@@ -251,15 +251,15 @@ int DebayerEGL::initBayerShaders(PixelFormat inputFormat, PixelFormat outputForm\n \t\tbreak;\n \t};\n \n-\tif (egl_.compileVertexShader(vertexShaderId_, vertexShaderData.data(),\n-\t\t\t\t     vertexShaderData.size(), shaderEnv)) {\n+\tif (egl_.compileVertexShader(vertexShaderId_, vertexShaderData,\n+\t\t\t\t     shaderEnv)) {\n \t\tLOG(Debayer, Error) << \"Compile vertex shader fail\";\n \t\treturn -ENODEV;\n \t}\n \tutils::scope_exit vShaderGuard([&] { glDeleteShader(vertexShaderId_); });\n \n-\tif (egl_.compileFragmentShader(fragmentShaderId_, fragmentShaderData.data(),\n-\t\t\t\t       fragmentShaderData.size(), shaderEnv)) {\n+\tif (egl_.compileFragmentShader(fragmentShaderId_, fragmentShaderData,\n+\t\t\t\t       shaderEnv)) {\n \t\tLOG(Debayer, Error) << \"Compile fragment shader fail\";\n \t\treturn -ENODEV;\n \t}\n","prefixes":["v2","5/5"]}